vkd3d-shader: Get sysval semantic from shader signature for inputs.

In domain shaders, inputs are declared with dcl_input without semantic.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2019-02-08 13:20:12 +01:00
committed by Alexandre Julliard
parent ba7807b456
commit c314b5b01c
2 changed files with 18 additions and 0 deletions

View File

@@ -424,6 +424,7 @@ enum vkd3d_component_type
enum vkd3d_sysval_semantic
{
VKD3D_SV_NONE = 0,
VKD3D_SV_POSITION = 1,
VKD3D_SV_CLIP_DISTANCE = 2,
VKD3D_SV_CULL_DISTANCE = 3,