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tests: Add test for resetting command allocator.
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@ -808,6 +808,63 @@ static void test_create_pipeline_state(void)
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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}
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static void test_reset_command_allocator(void)
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{
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ID3D12CommandAllocator *command_allocator;
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ID3D12GraphicsCommandList *command_list;
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ID3D12Device *device;
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ULONG refcount;
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HRESULT hr;
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if (!(device = create_device()))
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{
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skip("Failed to create device.\n");
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return;
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}
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hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
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&IID_ID3D12CommandAllocator, (void **)&command_allocator);
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ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
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hr = ID3D12CommandAllocator_Reset(command_allocator);
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todo(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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hr = ID3D12CommandAllocator_Reset(command_allocator);
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todo(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
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command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list);
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ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
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hr = ID3D12CommandAllocator_Reset(command_allocator);
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todo(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
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hr = ID3D12CommandAllocator_Reset(command_allocator);
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todo(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
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hr = ID3D12GraphicsCommandList_Close(command_list);
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ok(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr);
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hr = ID3D12CommandAllocator_Reset(command_allocator);
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todo(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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hr = ID3D12CommandAllocator_Reset(command_allocator);
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todo(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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hr = ID3D12GraphicsCommandList_Reset(command_list, command_allocator, NULL);
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todo(SUCCEEDED(hr), "Resetting Command list failed, hr %#x.\n", hr);
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hr = ID3D12CommandAllocator_Reset(command_allocator);
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todo(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
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hr = ID3D12GraphicsCommandList_Close(command_list);
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ok(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr);
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hr = ID3D12GraphicsCommandList_Reset(command_list, command_allocator, NULL);
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todo(SUCCEEDED(hr), "Resetting command list failed, hr %#x.\n", hr);
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ID3D12GraphicsCommandList_Release(command_list);
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ID3D12CommandAllocator_Release(command_allocator);
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refcount = ID3D12Device_Release(device);
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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}
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START_TEST(d3d12)
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{
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ID3D12Debug *debug;
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@ -828,4 +885,5 @@ START_TEST(d3d12)
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test_create_descriptor_heap();
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test_create_root_signature();
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test_create_pipeline_state();
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test_reset_command_allocator();
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}
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