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vkd3d-shader/hlsl: Delay lowering complex casts until after parse time.
While so far it has been posible to do this at parse time, this must happen after knowing if the complex cast is on the lhs or not. The modified tests show that before this patch we are currently miscompiling when this happens, because a complex lhs cast is transformed into a load, and add_assigment() just stores to the generated "cast" temp.
This commit is contained in:
committed by
Henri Verbeet
parent
dc37d90190
commit
c2e224c5fb
Notes:
Henri Verbeet
2025-01-22 15:04:09 +01:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1350
@@ -32,7 +32,7 @@ todo(sm<6) draw quad
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probe (0, 0) rgba(1, -2, -3, -4)
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[pixel shader]
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[pixel shader todo]
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float4 main() : sv_target
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{
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float p[5] = {-1, -2, -3, -4, -5};
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@@ -43,8 +43,8 @@ float4 main() : sv_target
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}
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[test]
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draw quad
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todo(sm<6) probe (0, 0) rgba(1, 2, -3, -5)
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todo(sm<6) draw quad
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probe (0, 0) rgba(1, 2, -3, -5)
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[pixel shader]
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@@ -75,7 +75,7 @@ float4 main() : sv_target
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% Matrix partial assignment.
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[pixel shader fail(sm>=6)]
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[pixel shader fail(sm>=6) todo]
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float3x4 a;
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float4 main() : sv_target
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@@ -91,12 +91,12 @@ uniform 0 float4 1 5 9 0
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uniform 4 float4 2 6 10 0
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uniform 8 float4 3 7 11 0
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uniform 12 float4 4 8 12 0
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draw quad
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todo probe (0, 0) rgba(1050000, 2060000, 3070000, 0)
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todo draw quad
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probe (0, 0) rgba(1050000, 2060000, 3070000, 0)
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% Multiple cast partial assigment.
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[pixel shader fail(sm>=6)]
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[pixel shader fail(sm>=6) todo]
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float4 main() : sv_target
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{
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float4x4 g = 0;
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@@ -106,8 +106,8 @@ float4 main() : sv_target
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}
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[test]
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draw quad
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todo probe (0, 0) rgba(1, 2, 5, 6)
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todo draw quad
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probe (0, 0) rgba(1, 2, 5, 6)
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[pixel shader fail(sm>=4) todo]
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@@ -134,7 +134,7 @@ float4 main() : sv_target
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}
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[pixel shader]
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[pixel shader todo]
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float4 main() : sv_target
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{
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float p[4][3] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12};
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@@ -145,8 +145,8 @@ float4 main() : sv_target
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}
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[test]
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draw quad
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todo(sm<6) probe (0, 0) rgba(10, 5, 40, 9)
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todo(sm<6) draw quad
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probe (0, 0) rgba(10, 5, 40, 9)
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% For some reason this acts as .z swizzle on the rhs.
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