vkd3d-shader/hlsl: Replace loads with constants in copy prop.

If a hlsl_ir_load loads a variable whose components are stored from different
instructions, copy propagation doesn't replace it.

But if all these instructions are constants (which currently is the case
for value constructors), the load could be replaced with a constant value.
Which is expected in some other instructions, e.g. texel_offsets when
using aoffimmi modifiers.

For instance, this shader:

```
sampler s;
Texture2D t;

float4 main() : sv_target
{
    return t.Gather(s, float2(0.6, 0.6), int2(0, 0));
}
```

results in the following IR before applying the patch:
```
  float | 6.00000024e-01
  float | 6.00000024e-01
   uint | 0
        | = (<constructor-2>[@4].x @2)
   uint | 1
        | = (<constructor-2>[@6].x @3)
 float2 | <constructor-2>
    int | 0
    int | 0
   uint | 0
        | = (<constructor-5>[@11].x @9)
   uint | 1
        | = (<constructor-5>[@13].x @10)
   int2 | <constructor-5>
 float4 | gather_red(resource = t, sampler = s, coords = @8, offset = @15)
        | return
        | = (<output-sv_target0> @16)
```

and this IR afterwards:
```
 float2 | {6.00000024e-01 6.00000024e-01 }
   int2 | {0 0 }
 float4 | gather_red(resource = t, sampler = s, coords = @2, offset = @3)
        | return
        | = (<output-sv_target0> @4)
```
This commit is contained in:
Francisco Casas
2022-11-17 17:49:28 -03:00
committed by Alexandre Julliard
parent 8c2b8ff245
commit c2a7a40d3a
Notes: Alexandre Julliard 2023-01-24 22:27:58 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/51
5 changed files with 110 additions and 25 deletions

View File

@ -29,7 +29,7 @@ draw quad
probe all rgba (0.2, 0.2, 0.2, 0.1)
[pixel shader todo]
[pixel shader]
Texture2D tex;
struct foo
@ -48,11 +48,11 @@ float4 main() : sv_target
}
[test]
todo draw quad
todo probe all rgba (31.1, 41.1, 51.1, 61.1) 1
draw quad
probe all rgba (31.1, 41.1, 51.1, 61.1) 1
[pixel shader todo]
[pixel shader]
Texture2D tex1;
Texture2D tex2;