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tests/hlsl: Add SV_Coverage tests.
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committed by
Alexandre Julliard
parent
36c76e1557
commit
c2a787181f
Notes:
Alexandre Julliard
2024-04-30 23:14:55 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/814
@@ -803,6 +803,8 @@ static bool d3d11_runner_draw(struct shader_runner *r,
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ID3D10Blob_Release(vs_code);
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if (r->sample_mask)
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ID3D11DeviceContext_OMSetBlendState(context, NULL, NULL, r->sample_mask);
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ID3D11DeviceContext_IASetPrimitiveTopology(context, primitive_topology);
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ID3D11DeviceContext_VSSetShader(context, vs, NULL, 0);
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ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
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