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vkd3d-shader/glsl: Implement VKD3DSIH_INEG.
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Notes:
Henri Verbeet
2024-10-08 22:11:09 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1155
@@ -1189,13 +1189,6 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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case VKD3DSIH_IMUL:
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shader_glsl_mul_extended(gen, ins);
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break;
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case VKD3DSIH_ISHL:
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shader_glsl_binop(gen, ins, "<<");
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break;
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case VKD3DSIH_ISHR:
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case VKD3DSIH_USHR:
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shader_glsl_binop(gen, ins, ">>");
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break;
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case VKD3DSIH_MAX:
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shader_glsl_intrinsic(gen, ins, "max");
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break;
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@@ -1206,6 +1199,16 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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case VKD3DSIH_NEU:
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shader_glsl_relop(gen, ins, "!=", "notEqual");
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break;
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case VKD3DSIH_INEG:
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shader_glsl_unary_op(gen, ins, "-");
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break;
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case VKD3DSIH_ISHL:
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shader_glsl_binop(gen, ins, "<<");
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break;
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case VKD3DSIH_ISHR:
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case VKD3DSIH_USHR:
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shader_glsl_binop(gen, ins, ">>");
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break;
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case VKD3DSIH_ITOF:
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case VKD3DSIH_UTOF:
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shader_glsl_cast(gen, ins, "float", "vec");
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