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vkd3d-shader/msl: Implement support for static texel offsets in msl_sample().
This commit is contained in:
Notes:
Henri Verbeet
2025-06-24 16:32:54 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1593
@@ -867,6 +867,27 @@ static void msl_default(struct msl_generator *gen)
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vkd3d_string_buffer_printf(gen->buffer, "default:\n");
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}
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static void msl_print_texel_offset(struct vkd3d_string_buffer *buffer, struct msl_generator *gen,
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unsigned int offset_size, const struct vkd3d_shader_texel_offset *offset)
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{
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switch (offset_size)
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{
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case 1:
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vkd3d_string_buffer_printf(buffer, "%d", offset->u);
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break;
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case 2:
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vkd3d_string_buffer_printf(buffer, "int2(%d, %d)", offset->u, offset->v);
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break;
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default:
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Invalid texel offset size %u.", offset_size);
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/* fall through */
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case 3:
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vkd3d_string_buffer_printf(buffer, "int3(%d, %d, %d)", offset->u, offset->v, offset->w);
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break;
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}
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}
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static void msl_ld(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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const struct msl_resource_type_info *resource_type_info;
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@@ -965,7 +986,7 @@ static void msl_ld(struct msl_generator *gen, const struct vkd3d_shader_instruct
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static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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bool bias, compare, comparison_sampler, gather, grad, lod, lod_zero, offset;
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bool bias, compare, comparison_sampler, dynamic_offset, gather, grad, lod, lod_zero, offset;
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const struct msl_resource_type_info *resource_type_info;
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const struct vkd3d_shader_src_param *resource, *sampler;
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unsigned int resource_id, resource_idx, resource_space;
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@@ -983,19 +1004,16 @@ static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_inst
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bias = ins->opcode == VKD3DSIH_SAMPLE_B;
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compare = ins->opcode == VKD3DSIH_GATHER4_C || ins->opcode == VKD3DSIH_SAMPLE_C
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|| ins->opcode == VKD3DSIH_SAMPLE_C_LZ;
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dynamic_offset = ins->opcode == VKD3DSIH_GATHER4_PO;
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gather = ins->opcode == VKD3DSIH_GATHER4 || ins->opcode == VKD3DSIH_GATHER4_C
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|| ins->opcode == VKD3DSIH_GATHER4_PO;
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grad = ins->opcode == VKD3DSIH_SAMPLE_GRAD;
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lod = ins->opcode == VKD3DSIH_SAMPLE_LOD;
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lod_zero = ins->opcode == VKD3DSIH_SAMPLE_C_LZ;
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offset = ins->opcode == VKD3DSIH_GATHER4_PO;
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offset = dynamic_offset || vkd3d_shader_instruction_has_texel_offset(ins);
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resource = &ins->src[1 + offset];
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sampler = &ins->src[2 + offset];
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if (vkd3d_shader_instruction_has_texel_offset(ins))
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled texel sample offset.");
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resource = &ins->src[1 + dynamic_offset];
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sampler = &ins->src[2 + dynamic_offset];
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if (resource->reg.idx[0].rel_addr || resource->reg.idx[1].rel_addr
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|| sampler->reg.idx[0].rel_addr || sampler->reg.idx[1].rel_addr)
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@@ -1157,7 +1175,10 @@ static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_inst
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_UNSUPPORTED,
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"Texel sample offsets are not supported with resource type %#x.", resource_type);
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vkd3d_string_buffer_printf(sample, ", ");
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if (dynamic_offset)
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msl_print_src_with_type(sample, gen, &ins->src[1], coord_mask, ins->src[1].reg.data_type);
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else
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msl_print_texel_offset(sample, gen, resource_type_info->coord_size, &ins->texel_offset);
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}
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if (gather && !compare && (component_idx = vsir_swizzle_get_component(sampler->swizzle, 0)))
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{
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@@ -23,7 +23,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.2, 0.1)
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@@ -37,7 +37,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 0.1, 0.1, 0.0)
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@@ -55,7 +55,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.2, 0.2, 0.1, 0.1)
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@@ -69,7 +69,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.1, 0.1, 0.0, 0.0)
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@@ -83,7 +83,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.5, 0.0, 0.5, 0.0)
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@@ -97,7 +97,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 0.4, 0.0, 0.4)
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@@ -22,7 +22,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.5, 0.0)
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@@ -36,7 +36,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.2, 0.2, 0.0, 0.4)
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@@ -50,5 +50,5 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 0.2, 0.0, 0.4)
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