vkd3d-shader/msl: Implement support for static texel offsets in msl_sample().

This commit is contained in:
Henri Verbeet
2025-05-27 23:56:53 +02:00
parent 6f8ce6df72
commit c2a01fff1e
Notes: Henri Verbeet 2025-06-24 16:32:54 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1593
3 changed files with 39 additions and 18 deletions

View File

@@ -867,6 +867,27 @@ static void msl_default(struct msl_generator *gen)
vkd3d_string_buffer_printf(gen->buffer, "default:\n"); vkd3d_string_buffer_printf(gen->buffer, "default:\n");
} }
static void msl_print_texel_offset(struct vkd3d_string_buffer *buffer, struct msl_generator *gen,
unsigned int offset_size, const struct vkd3d_shader_texel_offset *offset)
{
switch (offset_size)
{
case 1:
vkd3d_string_buffer_printf(buffer, "%d", offset->u);
break;
case 2:
vkd3d_string_buffer_printf(buffer, "int2(%d, %d)", offset->u, offset->v);
break;
default:
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
"Internal compiler error: Invalid texel offset size %u.", offset_size);
/* fall through */
case 3:
vkd3d_string_buffer_printf(buffer, "int3(%d, %d, %d)", offset->u, offset->v, offset->w);
break;
}
}
static void msl_ld(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins) static void msl_ld(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
{ {
const struct msl_resource_type_info *resource_type_info; const struct msl_resource_type_info *resource_type_info;
@@ -965,7 +986,7 @@ static void msl_ld(struct msl_generator *gen, const struct vkd3d_shader_instruct
static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins) static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
{ {
bool bias, compare, comparison_sampler, gather, grad, lod, lod_zero, offset; bool bias, compare, comparison_sampler, dynamic_offset, gather, grad, lod, lod_zero, offset;
const struct msl_resource_type_info *resource_type_info; const struct msl_resource_type_info *resource_type_info;
const struct vkd3d_shader_src_param *resource, *sampler; const struct vkd3d_shader_src_param *resource, *sampler;
unsigned int resource_id, resource_idx, resource_space; unsigned int resource_id, resource_idx, resource_space;
@@ -983,19 +1004,16 @@ static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_inst
bias = ins->opcode == VKD3DSIH_SAMPLE_B; bias = ins->opcode == VKD3DSIH_SAMPLE_B;
compare = ins->opcode == VKD3DSIH_GATHER4_C || ins->opcode == VKD3DSIH_SAMPLE_C compare = ins->opcode == VKD3DSIH_GATHER4_C || ins->opcode == VKD3DSIH_SAMPLE_C
|| ins->opcode == VKD3DSIH_SAMPLE_C_LZ; || ins->opcode == VKD3DSIH_SAMPLE_C_LZ;
dynamic_offset = ins->opcode == VKD3DSIH_GATHER4_PO;
gather = ins->opcode == VKD3DSIH_GATHER4 || ins->opcode == VKD3DSIH_GATHER4_C gather = ins->opcode == VKD3DSIH_GATHER4 || ins->opcode == VKD3DSIH_GATHER4_C
|| ins->opcode == VKD3DSIH_GATHER4_PO; || ins->opcode == VKD3DSIH_GATHER4_PO;
grad = ins->opcode == VKD3DSIH_SAMPLE_GRAD; grad = ins->opcode == VKD3DSIH_SAMPLE_GRAD;
lod = ins->opcode == VKD3DSIH_SAMPLE_LOD; lod = ins->opcode == VKD3DSIH_SAMPLE_LOD;
lod_zero = ins->opcode == VKD3DSIH_SAMPLE_C_LZ; lod_zero = ins->opcode == VKD3DSIH_SAMPLE_C_LZ;
offset = ins->opcode == VKD3DSIH_GATHER4_PO; offset = dynamic_offset || vkd3d_shader_instruction_has_texel_offset(ins);
resource = &ins->src[1 + offset]; resource = &ins->src[1 + dynamic_offset];
sampler = &ins->src[2 + offset]; sampler = &ins->src[2 + dynamic_offset];
if (vkd3d_shader_instruction_has_texel_offset(ins))
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
"Internal compiler error: Unhandled texel sample offset.");
if (resource->reg.idx[0].rel_addr || resource->reg.idx[1].rel_addr if (resource->reg.idx[0].rel_addr || resource->reg.idx[1].rel_addr
|| sampler->reg.idx[0].rel_addr || sampler->reg.idx[1].rel_addr) || sampler->reg.idx[0].rel_addr || sampler->reg.idx[1].rel_addr)
@@ -1157,7 +1175,10 @@ static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_inst
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_UNSUPPORTED, msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_UNSUPPORTED,
"Texel sample offsets are not supported with resource type %#x.", resource_type); "Texel sample offsets are not supported with resource type %#x.", resource_type);
vkd3d_string_buffer_printf(sample, ", "); vkd3d_string_buffer_printf(sample, ", ");
if (dynamic_offset)
msl_print_src_with_type(sample, gen, &ins->src[1], coord_mask, ins->src[1].reg.data_type); msl_print_src_with_type(sample, gen, &ins->src[1], coord_mask, ins->src[1].reg.data_type);
else
msl_print_texel_offset(sample, gen, resource_type_info->coord_size, &ins->texel_offset);
} }
if (gather && !compare && (component_idx = vsir_swizzle_get_component(sampler->swizzle, 0))) if (gather && !compare && (component_idx = vsir_swizzle_get_component(sampler->swizzle, 0)))
{ {

View File

@@ -23,7 +23,7 @@ float4 main() : sv_target
} }
[test] [test]
todo(msl) draw quad draw quad
probe (0, 0) rgba (0.1, 0.2, 0.2, 0.1) probe (0, 0) rgba (0.1, 0.2, 0.2, 0.1)
@@ -37,7 +37,7 @@ float4 main() : sv_target
} }
[test] [test]
todo(msl) draw quad draw quad
probe (0, 0) rgba (0.0, 0.1, 0.1, 0.0) probe (0, 0) rgba (0.0, 0.1, 0.1, 0.0)
@@ -55,7 +55,7 @@ float4 main() : sv_target
} }
[test] [test]
todo(msl) draw quad draw quad
probe (0, 0) rgba (0.2, 0.2, 0.1, 0.1) probe (0, 0) rgba (0.2, 0.2, 0.1, 0.1)
@@ -69,7 +69,7 @@ float4 main() : sv_target
} }
[test] [test]
todo(msl) draw quad draw quad
probe (0, 0) rgba (0.1, 0.1, 0.0, 0.0) probe (0, 0) rgba (0.1, 0.1, 0.0, 0.0)
@@ -83,7 +83,7 @@ float4 main() : sv_target
} }
[test] [test]
todo(msl) draw quad draw quad
probe (0, 0) rgba (0.5, 0.0, 0.5, 0.0) probe (0, 0) rgba (0.5, 0.0, 0.5, 0.0)
@@ -97,7 +97,7 @@ float4 main() : sv_target
} }
[test] [test]
todo(msl) draw quad draw quad
probe (0, 0) rgba (0.0, 0.4, 0.0, 0.4) probe (0, 0) rgba (0.0, 0.4, 0.0, 0.4)

View File

@@ -22,7 +22,7 @@ float4 main() : sv_target
} }
[test] [test]
todo(msl) draw quad draw quad
probe (0, 0) rgba (0.1, 0.2, 0.5, 0.0) probe (0, 0) rgba (0.1, 0.2, 0.5, 0.0)
@@ -36,7 +36,7 @@ float4 main() : sv_target
} }
[test] [test]
todo(msl) draw quad draw quad
probe (0, 0) rgba (0.2, 0.2, 0.0, 0.4) probe (0, 0) rgba (0.2, 0.2, 0.0, 0.4)
@@ -50,5 +50,5 @@ float4 main() : sv_target
} }
[test] [test]
todo(msl) draw quad draw quad
probe (0, 0) rgba (0.0, 0.2, 0.0, 0.4) probe (0, 0) rgba (0.0, 0.2, 0.0, 0.4)