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vkd3d-shader/msl: Implement support for static texel offsets in msl_sample().
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Notes:
Henri Verbeet
2025-06-24 16:32:54 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1593
@@ -22,7 +22,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.5, 0.0)
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@@ -36,7 +36,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.2, 0.2, 0.0, 0.4)
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@@ -50,5 +50,5 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 0.2, 0.0, 0.4)
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