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vkd3d-shader/msl: Implement support for static texel offsets in msl_sample().
This commit is contained in:
Notes:
Henri Verbeet
2025-06-24 16:32:54 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1593
@@ -23,7 +23,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.2, 0.1)
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@@ -37,7 +37,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 0.1, 0.1, 0.0)
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@@ -55,7 +55,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.2, 0.2, 0.1, 0.1)
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@@ -69,7 +69,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.1, 0.1, 0.0, 0.0)
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@@ -83,7 +83,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.5, 0.0, 0.5, 0.0)
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@@ -97,7 +97,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 0.4, 0.0, 0.4)
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