vkd3d-shader/msl: Implement support for static texel offsets in msl_sample().

This commit is contained in:
Henri Verbeet
2025-05-27 23:56:53 +02:00
parent 6f8ce6df72
commit c2a01fff1e
Notes: Henri Verbeet 2025-06-24 16:32:54 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1593
3 changed files with 39 additions and 18 deletions

View File

@@ -23,7 +23,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (0.1, 0.2, 0.2, 0.1)
@@ -37,7 +37,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (0.0, 0.1, 0.1, 0.0)
@@ -55,7 +55,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (0.2, 0.2, 0.1, 0.1)
@@ -69,7 +69,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (0.1, 0.1, 0.0, 0.0)
@@ -83,7 +83,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (0.5, 0.0, 0.5, 0.0)
@@ -97,7 +97,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (0.0, 0.4, 0.0, 0.4)