libs/vkd3d: Accept DXBC shaders.

This commit is contained in:
Józef Kucia 2017-06-19 19:49:11 +02:00
parent d32134da48
commit c270d9a859
2 changed files with 32 additions and 4 deletions

View File

@ -86,7 +86,7 @@ libvkd3d_la_SOURCES = \
libs/vkd3d/vkd3d_main.c \
libs/vkd3d/vkd3d_private.h \
libs/vkd3d/vulkan_procs.h
libvkd3d_la_LIBADD = libvkd3d-common.la @PTHREAD_LIBS@ @VULKAN_LIBS@
libvkd3d_la_LIBADD = libvkd3d-common.la libvkd3d-shader.la @PTHREAD_LIBS@ @VULKAN_LIBS@
libvkd3d_utils_la_SOURCES = \
libs/vkd3d-utils/vkd3d_utils_main.c \

View File

@ -18,6 +18,9 @@
*/
#include "vkd3d_private.h"
#include "vkd3d_shader.h"
#include "spirv/1.0/spirv.h"
/* ID3D12RootSignature */
static inline struct d3d12_root_signature *impl_from_ID3D12RootSignature(ID3D12RootSignature *iface)
@ -439,12 +442,19 @@ struct d3d12_pipeline_state *unsafe_impl_from_ID3D12PipelineState(ID3D12Pipeline
return impl_from_ID3D12PipelineState(iface);
}
static bool d3d12_shader_bytecode_is_spirv(const D3D12_SHADER_BYTECODE *code)
{
return *(uint32_t *)code->pShaderBytecode == SpvMagicNumber;
}
static HRESULT create_shader_stage(struct d3d12_device *device, struct VkPipelineShaderStageCreateInfo *stage_desc,
enum VkShaderStageFlagBits stage, const D3D12_SHADER_BYTECODE *code)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
struct VkShaderModuleCreateInfo shader_desc;
struct vkd3d_shader_code spirv = {};
VkResult vr;
HRESULT hr;
stage_desc->sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
stage_desc->pNext = NULL;
@ -456,9 +466,27 @@ static HRESULT create_shader_stage(struct d3d12_device *device, struct VkPipelin
shader_desc.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
shader_desc.pNext = NULL;
shader_desc.flags = 0;
shader_desc.codeSize = code->BytecodeLength;
shader_desc.pCode = code->pShaderBytecode;
if ((vr = VK_CALL(vkCreateShaderModule(device->vk_device, &shader_desc, NULL, &stage_desc->module))) < 0)
if (d3d12_shader_bytecode_is_spirv(code))
{
shader_desc.codeSize = code->BytecodeLength;
shader_desc.pCode = code->pShaderBytecode;
}
else
{
struct vkd3d_shader_code dxbc = {code->pShaderBytecode, code->BytecodeLength};
if (FAILED(hr = vkd3d_shader_compile_dxbc(&dxbc, &spirv, 0)))
{
WARN("Failed to compile shader, hr %#x.\n", hr);
return hr;
}
shader_desc.codeSize = spirv.size;
shader_desc.pCode = spirv.code;
}
vr = VK_CALL(vkCreateShaderModule(device->vk_device, &shader_desc, NULL, &stage_desc->module));
vkd3d_shader_free_shader_code(&spirv);
if (vr < 0)
{
WARN("Failed to create Vulkan shader module, vr %d.\n", vr);
return hresult_from_vk_result(vr);