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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
libs/vkd3d: Accept DXBC shaders.
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d32134da48
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c270d9a859
@ -86,7 +86,7 @@ libvkd3d_la_SOURCES = \
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libs/vkd3d/vkd3d_main.c \
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libs/vkd3d/vkd3d_private.h \
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libs/vkd3d/vulkan_procs.h
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libvkd3d_la_LIBADD = libvkd3d-common.la @PTHREAD_LIBS@ @VULKAN_LIBS@
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libvkd3d_la_LIBADD = libvkd3d-common.la libvkd3d-shader.la @PTHREAD_LIBS@ @VULKAN_LIBS@
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libvkd3d_utils_la_SOURCES = \
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libs/vkd3d-utils/vkd3d_utils_main.c \
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@ -18,6 +18,9 @@
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*/
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#include "vkd3d_private.h"
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#include "vkd3d_shader.h"
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#include "spirv/1.0/spirv.h"
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/* ID3D12RootSignature */
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static inline struct d3d12_root_signature *impl_from_ID3D12RootSignature(ID3D12RootSignature *iface)
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@ -439,12 +442,19 @@ struct d3d12_pipeline_state *unsafe_impl_from_ID3D12PipelineState(ID3D12Pipeline
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return impl_from_ID3D12PipelineState(iface);
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}
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static bool d3d12_shader_bytecode_is_spirv(const D3D12_SHADER_BYTECODE *code)
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{
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return *(uint32_t *)code->pShaderBytecode == SpvMagicNumber;
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}
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static HRESULT create_shader_stage(struct d3d12_device *device, struct VkPipelineShaderStageCreateInfo *stage_desc,
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enum VkShaderStageFlagBits stage, const D3D12_SHADER_BYTECODE *code)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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struct VkShaderModuleCreateInfo shader_desc;
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struct vkd3d_shader_code spirv = {};
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VkResult vr;
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HRESULT hr;
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stage_desc->sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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stage_desc->pNext = NULL;
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@ -456,9 +466,27 @@ static HRESULT create_shader_stage(struct d3d12_device *device, struct VkPipelin
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shader_desc.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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shader_desc.pNext = NULL;
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shader_desc.flags = 0;
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if (d3d12_shader_bytecode_is_spirv(code))
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{
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shader_desc.codeSize = code->BytecodeLength;
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shader_desc.pCode = code->pShaderBytecode;
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if ((vr = VK_CALL(vkCreateShaderModule(device->vk_device, &shader_desc, NULL, &stage_desc->module))) < 0)
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}
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else
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{
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struct vkd3d_shader_code dxbc = {code->pShaderBytecode, code->BytecodeLength};
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if (FAILED(hr = vkd3d_shader_compile_dxbc(&dxbc, &spirv, 0)))
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{
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WARN("Failed to compile shader, hr %#x.\n", hr);
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return hr;
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}
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shader_desc.codeSize = spirv.size;
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shader_desc.pCode = spirv.code;
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}
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vr = VK_CALL(vkCreateShaderModule(device->vk_device, &shader_desc, NULL, &stage_desc->module));
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vkd3d_shader_free_shader_code(&spirv);
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if (vr < 0)
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{
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WARN("Failed to create Vulkan shader module, vr %d.\n", vr);
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return hresult_from_vk_result(vr);
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