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vkd3d-shader/hlsl: Validate hull shader attributes.
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commit
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Notes:
Henri Verbeet
2024-09-04 18:50:05 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1015
@ -6055,6 +6055,72 @@ static void parse_entry_function_attributes(struct hlsl_ctx *ctx, const struct h
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}
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}
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static void validate_hull_shader_attributes(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl *entry_func)
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{
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if (ctx->domain == VKD3D_TESSELLATOR_DOMAIN_INVALID)
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{
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hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_ATTRIBUTE,
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"Entry point \"%s\" is missing a [domain] attribute.", entry_func->func->name);
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}
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if (ctx->output_control_point_count == UINT_MAX)
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{
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hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_ATTRIBUTE,
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"Entry point \"%s\" is missing a [outputcontrolpoints] attribute.", entry_func->func->name);
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}
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if (!ctx->output_primitive)
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{
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hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_ATTRIBUTE,
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"Entry point \"%s\" is missing a [outputtopology] attribute.", entry_func->func->name);
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}
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if (!ctx->partitioning)
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{
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hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_ATTRIBUTE,
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"Entry point \"%s\" is missing a [partitioning] attribute.", entry_func->func->name);
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}
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if (!ctx->patch_constant_func)
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{
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hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_ATTRIBUTE,
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"Entry point \"%s\" is missing a [patchconstantfunc] attribute.", entry_func->func->name);
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}
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else if (ctx->patch_constant_func == entry_func)
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{
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hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_RECURSIVE_CALL,
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"Patch constant function cannot be the entry point function.");
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/* Native returns E_NOTIMPL instead of E_FAIL here. */
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ctx->result = VKD3D_ERROR_NOT_IMPLEMENTED;
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return;
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}
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switch (ctx->domain)
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{
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case VKD3D_TESSELLATOR_DOMAIN_LINE:
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if (ctx->output_primitive == VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW
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|| ctx->output_primitive == VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW)
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hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_OUTPUT_PRIMITIVE,
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"Triangle output topologies are not available for isoline domains.");
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break;
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case VKD3D_TESSELLATOR_DOMAIN_TRIANGLE:
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if (ctx->output_primitive == VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE)
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hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_OUTPUT_PRIMITIVE,
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"Line output topologies are not available for triangle domains.");
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break;
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case VKD3D_TESSELLATOR_DOMAIN_QUAD:
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if (ctx->output_primitive == VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE)
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hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_OUTPUT_PRIMITIVE,
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"Line output topologies are not available for quad domains.");
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break;
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default:
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break;
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}
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}
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static void remove_unreachable_code(struct hlsl_ctx *ctx, struct hlsl_block *body)
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{
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struct hlsl_ir_node *instr, *next;
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@ -7071,8 +7137,12 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
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}
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parse_entry_function_attributes(ctx, entry_func);
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if (ctx->result)
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return ctx->result;
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if (profile->type == VKD3D_SHADER_TYPE_COMPUTE && !ctx->found_numthreads)
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if (profile->type == VKD3D_SHADER_TYPE_HULL)
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validate_hull_shader_attributes(ctx, entry_func);
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else if (profile->type == VKD3D_SHADER_TYPE_COMPUTE && !ctx->found_numthreads)
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hlsl_error(ctx, &entry_func->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_ATTRIBUTE,
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"Entry point \"%s\" is missing a [numthreads] attribute.", entry_func->func->name);
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@ -24,7 +24,7 @@ float4 main() : POSITION
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%% Test missing attributes.
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[hull shader fail todo]
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[hull shader fail]
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struct patch_constant_data
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{
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float edges[2] : SV_TessFactor;
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@ -46,7 +46,7 @@ float4 main() : POSITION
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}
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% outputcontrolpoints defaults to 0 for SM >= 6.
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[hull shader fail(sm<6) todo]
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[hull shader fail(sm<6)]
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struct patch_constant_data
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{
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float edges[2] : SV_TessFactor;
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@ -67,7 +67,7 @@ float4 main() : POSITION
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return 0;
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}
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[hull shader fail todo]
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[hull shader fail]
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struct patch_constant_data
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{
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float edges[2] : SV_TessFactor;
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@ -88,7 +88,7 @@ float4 main() : POSITION
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return 0;
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}
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[hull shader fail todo]
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[hull shader fail]
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struct patch_constant_data
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{
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float edges[2] : SV_TessFactor;
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@ -109,7 +109,7 @@ float4 main() : POSITION
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return 0;
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}
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[hull shader fail todo]
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[hull shader fail]
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struct patch_constant_data
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{
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float edges[2] : SV_TessFactor;
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@ -174,7 +174,7 @@ float4 main() : POSITION
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return 0;
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}
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[hull shader fail todo]
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[hull shader fail]
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struct patch_constant_data
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{
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float edges[2] : SV_TessFactor;
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@ -195,7 +195,7 @@ float4 main() : POSITION
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return 0;
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}
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[hull shader fail todo]
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[hull shader fail]
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struct patch_constant_data
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{
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float edges[2] : SV_TessFactor;
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@ -238,7 +238,7 @@ float4 main() : POSITION
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return 0;
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}
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[hull shader fail todo]
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[hull shader fail]
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struct patch_constant_data
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{
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float edges[3] : SV_TessFactor;
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@ -326,7 +326,7 @@ float4 main() : POSITION
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return 0;
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}
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[hull shader fail todo]
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[hull shader fail]
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struct patch_constant_data
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{
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float edges[4] : SV_TessFactor;
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@ -460,7 +460,7 @@ float4 main() : POSITION
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% patchconstantfunc can't point to the main function.
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[hull shader notimpl(sm<6) fail(sm>=6) todo]
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[hull shader notimpl(sm<6) fail(sm>=6)]
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struct patch_constant_data
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{
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float edges[2] : SV_TessFactor;
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