vkd3d-shader/ir: Use VSIR_OP_SATURATE in vsir_program_lower_texcoord().

This commit is contained in:
Giovanni Mascellani
2025-10-16 12:40:13 +02:00
committed by Henri Verbeet
parent 6633c220b7
commit c1991ba785
Notes: Henri Verbeet 2025-10-27 19:10:19 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1798

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@@ -1987,7 +1987,7 @@ static enum vkd3d_result vsir_program_lower_texcoord(struct vsir_program *progra
unsigned int idx = ins->dst[0].reg.idx[0].offset;
struct vkd3d_shader_src_param *srcs;
/* texcoord t# -> mov_sat t#, t#
/* texcoord t# -> saturate t#, t#
* Note that the t# destination will subsequently be turned into a temp. */
/* We run before I/O normalization. */
@@ -2001,9 +2001,7 @@ static enum vkd3d_result vsir_program_lower_texcoord(struct vsir_program *progra
srcs[0].reg.dimension = VSIR_DIMENSION_VEC4;
srcs[0].swizzle = VKD3D_SHADER_NO_SWIZZLE;
ins->dst[0].modifiers |= VKD3DSPDM_SATURATE;
ins->opcode = VSIR_OP_MOV;
ins->opcode = VSIR_OP_SATURATE;
ins->src = srcs;
ins->src_count = 1;