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vkd3d-shader/fx: Add initial support for writing buffers descriptions.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
656c068b32
commit
c107ec03b8
Notes:
Alexandre Julliard
2024-02-19 22:59:31 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/636
@@ -1148,6 +1148,11 @@ static inline unsigned int hlsl_sampler_dim_count(enum hlsl_sampler_dim dim)
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}
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}
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static inline bool hlsl_var_has_buffer_offset_register_reservation(struct hlsl_ctx *ctx, const struct hlsl_ir_var *var)
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{
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return var->reg_reservation.reg_type == 'c' && var->buffer == ctx->globals_buffer;
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}
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char *hlsl_sprintf_alloc(struct hlsl_ctx *ctx, const char *fmt, ...) VKD3D_PRINTF_FUNC(2, 3);
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const char *debug_hlsl_expr_op(enum hlsl_ir_expr_op op);
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@@ -1316,6 +1321,9 @@ bool hlsl_type_is_resource(const struct hlsl_type *type);
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unsigned int hlsl_type_get_sm4_offset(const struct hlsl_type *type, unsigned int offset);
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bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2);
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void hlsl_calculate_buffer_offsets(struct hlsl_ctx *ctx);
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void hlsl_prepend_global_uniform_copy(struct hlsl_ctx *ctx, struct hlsl_block *block);
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const struct hlsl_type *hlsl_get_multiarray_element_type(const struct hlsl_type *type);
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unsigned int hlsl_get_multiarray_size(const struct hlsl_type *type);
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