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vkd3d-shader/hlsl: Make some FIXME messages into proper compiler errors.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
65a13c8290
commit
c08a9cff7f
@@ -590,6 +590,7 @@ static inline void hlsl_release_string_buffer(struct hlsl_ctx *ctx, struct vkd3d
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vkd3d_string_buffer_release(&ctx->string_buffers, buffer);
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}
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const char *debug_hlsl_expr_op(enum hlsl_ir_expr_op op);
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const char *debug_hlsl_type(struct hlsl_ctx *ctx, const struct hlsl_type *type);
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const char *debug_hlsl_writemask(unsigned int writemask);
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@@ -651,6 +652,8 @@ struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ctx *ctx, struct hlsl_ir_var
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void hlsl_error(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc,
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enum vkd3d_shader_error error, const char *fmt, ...) VKD3D_PRINTF_FUNC(4, 5);
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void hlsl_fixme(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc,
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const char *fmt, ...) VKD3D_PRINTF_FUNC(3, 4);
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void hlsl_warning(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc,
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enum vkd3d_shader_error error, const char *fmt, ...) VKD3D_PRINTF_FUNC(4, 5);
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void hlsl_note(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc,
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