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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
tests: Introduce support for marking individual test directives as todo.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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26b89cc338
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c0562e2a1e
@ -343,6 +343,11 @@ static void set_uniforms(struct shader_runner *runner, size_t offset, size_t cou
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static void parse_test_directive(struct shader_runner *runner, const char *line)
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{
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runner->is_todo = false;
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if (match_string(line, "todo", &line))
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runner->is_todo = true;
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if (match_string(line, "draw quad", &line))
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{
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struct resource_params params;
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@ -94,6 +94,8 @@ struct shader_runner
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{
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const struct shader_runner_ops *ops;
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bool is_todo;
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char *vs_source;
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char *ps_source;
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enum shader_model minimum_shader_model;
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@ -52,7 +52,7 @@ static struct d3d12_shader_runner *d3d12_shader_runner(struct shader_runner *r)
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return CONTAINING_RECORD(r, struct d3d12_shader_runner, r);
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}
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static ID3D10Blob *compile_shader(const char *source, const char *type, enum shader_model shader_model)
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static ID3D10Blob *compile_shader(const struct d3d12_shader_runner *runner, const char *source, const char *type)
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{
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ID3D10Blob *blob = NULL, *errors = NULL;
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char profile[7];
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@ -67,9 +67,9 @@ static ID3D10Blob *compile_shader(const char *source, const char *type, enum sha
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[SHADER_MODEL_5_1] = "5_1",
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};
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sprintf(profile, "%s_%s", type, shader_models[shader_model]);
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sprintf(profile, "%s_%s", type, shader_models[runner->r.minimum_shader_model]);
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hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", profile, 0, 0, &blob, &errors);
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ok(hr == S_OK, "Failed to compile shader, hr %#x.\n", hr);
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ok(FAILED(hr) == !blob, "Got unexpected hr %#x, blob %p.\n", hr, blob);
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if (errors)
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{
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if (vkd3d_test_state.debug_level)
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@ -154,12 +154,16 @@ static bool d3d12_runner_draw(struct shader_runner *r,
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HRESULT hr;
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size_t i;
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if (!(ps_code = compile_shader(runner->r.ps_source, "ps", runner->r.minimum_shader_model)))
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return false;
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ps_code = compile_shader(runner, runner->r.ps_source, "ps");
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vs_code = compile_shader(runner, runner->r.vs_source, "vs");
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todo_if (runner->r.is_todo) ok(ps_code && vs_code, "Failed to compile shaders.\n");
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if (!(vs_code = compile_shader(runner->r.vs_source, "vs", runner->r.minimum_shader_model)))
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if (!ps_code || !vs_code)
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{
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ID3D10Blob_Release(ps_code);
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if (ps_code)
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ID3D10Blob_Release(ps_code);
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if (vs_code)
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ID3D10Blob_Release(vs_code);
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return false;
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}
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@ -316,7 +320,7 @@ static void d3d12_runner_probe_vec4(struct shader_runner *r,
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
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get_texture_readback_with_command_list(test_context->render_target, 0, &rb,
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test_context->queue, test_context->list);
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check_readback_data_vec4(&rb, rect, v, ulps);
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todo_if (runner->r.is_todo) check_readback_data_vec4(&rb, rect, v, ulps);
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release_resource_readback(&rb);
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reset_command_list(test_context->list, test_context->allocator);
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transition_resource_state(test_context->list, test_context->render_target,
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@ -350,7 +350,6 @@ static bool compile_shader(const struct vulkan_shader_runner *runner, const char
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hlsl_info.profile = profile;
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ret = vkd3d_shader_compile(&info, dxbc, &messages);
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ok(!ret, "Failed to compile shader, error %d.\n", ret);
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if (messages && vkd3d_test_state.debug_level)
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trace("%s\n", messages);
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vkd3d_shader_free_messages(messages);
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@ -413,7 +412,6 @@ static bool compile_shader(const struct vulkan_shader_runner *runner, const char
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interface_info.push_constant_buffers = &push_constants;
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ret = vkd3d_shader_compile(&info, spirv, &messages);
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ok(!ret, "Failed to compile shader, error %d.\n", ret);
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if (messages && vkd3d_test_state.debug_level)
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trace("%s\n", messages);
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vkd3d_shader_free_messages(messages);
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@ -514,11 +512,14 @@ static VkPipeline create_pipeline(const struct vulkan_shader_runner *runner,
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unsigned int i, j;
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int ret;
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if (!create_shader_stage(runner, &stage_desc[0], "vs", VK_SHADER_STAGE_VERTEX_BIT, runner->r.vs_source, &vs_dxbc))
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return VK_NULL_HANDLE;
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if (!create_shader_stage(runner, &stage_desc[1], "ps", VK_SHADER_STAGE_FRAGMENT_BIT, runner->r.ps_source, NULL))
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memset(stage_desc, 0, sizeof(stage_desc));
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ret = create_shader_stage(runner, &stage_desc[0], "vs", VK_SHADER_STAGE_VERTEX_BIT, runner->r.vs_source, &vs_dxbc)
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&& create_shader_stage(runner, &stage_desc[1], "ps", VK_SHADER_STAGE_FRAGMENT_BIT, runner->r.ps_source, NULL);
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todo_if (runner->r.is_todo) ok(ret, "Failed to compile shaders.\n");
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if (!ret)
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{
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VK_CALL(vkDestroyShaderModule(device, stage_desc[0].module, NULL));
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VK_CALL(vkDestroyShaderModule(device, stage_desc[1].module, NULL));
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return VK_NULL_HANDLE;
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}
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@ -886,7 +887,7 @@ static void vulkan_runner_probe_vec4(struct shader_runner *r, const RECT *rect,
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end_command_buffer(runner);
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VK_CALL(vkMapMemory(device, memory, 0, VK_WHOLE_SIZE, 0, &data));
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check_readback_data_vec4(data, row_pitch, rect, v, ulps);
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todo_if (runner->r.is_todo) check_readback_data_vec4(data, row_pitch, rect, v, ulps);
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VK_CALL(vkUnmapMemory(device, memory));
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VK_CALL(vkFreeMemory(device, memory, NULL));
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