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https://gitlab.winehq.org/wine/vkd3d.git
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tests: Introduce support for marking individual test directives as todo.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
26b89cc338
commit
c0562e2a1e
@@ -350,7 +350,6 @@ static bool compile_shader(const struct vulkan_shader_runner *runner, const char
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hlsl_info.profile = profile;
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ret = vkd3d_shader_compile(&info, dxbc, &messages);
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ok(!ret, "Failed to compile shader, error %d.\n", ret);
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if (messages && vkd3d_test_state.debug_level)
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trace("%s\n", messages);
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vkd3d_shader_free_messages(messages);
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@@ -413,7 +412,6 @@ static bool compile_shader(const struct vulkan_shader_runner *runner, const char
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interface_info.push_constant_buffers = &push_constants;
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ret = vkd3d_shader_compile(&info, spirv, &messages);
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ok(!ret, "Failed to compile shader, error %d.\n", ret);
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if (messages && vkd3d_test_state.debug_level)
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trace("%s\n", messages);
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vkd3d_shader_free_messages(messages);
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@@ -514,11 +512,14 @@ static VkPipeline create_pipeline(const struct vulkan_shader_runner *runner,
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unsigned int i, j;
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int ret;
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if (!create_shader_stage(runner, &stage_desc[0], "vs", VK_SHADER_STAGE_VERTEX_BIT, runner->r.vs_source, &vs_dxbc))
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return VK_NULL_HANDLE;
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if (!create_shader_stage(runner, &stage_desc[1], "ps", VK_SHADER_STAGE_FRAGMENT_BIT, runner->r.ps_source, NULL))
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memset(stage_desc, 0, sizeof(stage_desc));
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ret = create_shader_stage(runner, &stage_desc[0], "vs", VK_SHADER_STAGE_VERTEX_BIT, runner->r.vs_source, &vs_dxbc)
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&& create_shader_stage(runner, &stage_desc[1], "ps", VK_SHADER_STAGE_FRAGMENT_BIT, runner->r.ps_source, NULL);
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todo_if (runner->r.is_todo) ok(ret, "Failed to compile shaders.\n");
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if (!ret)
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{
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VK_CALL(vkDestroyShaderModule(device, stage_desc[0].module, NULL));
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VK_CALL(vkDestroyShaderModule(device, stage_desc[1].module, NULL));
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return VK_NULL_HANDLE;
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}
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@@ -886,7 +887,7 @@ static void vulkan_runner_probe_vec4(struct shader_runner *r, const RECT *rect,
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end_command_buffer(runner);
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VK_CALL(vkMapMemory(device, memory, 0, VK_WHOLE_SIZE, 0, &data));
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check_readback_data_vec4(data, row_pitch, rect, v, ulps);
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todo_if (runner->r.is_todo) check_readback_data_vec4(data, row_pitch, rect, v, ulps);
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VK_CALL(vkUnmapMemory(device, memory));
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VK_CALL(vkFreeMemory(device, memory, NULL));
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