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tests: Introduce support for marking individual test directives as todo.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
26b89cc338
commit
c0562e2a1e
@@ -52,7 +52,7 @@ static struct d3d12_shader_runner *d3d12_shader_runner(struct shader_runner *r)
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return CONTAINING_RECORD(r, struct d3d12_shader_runner, r);
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}
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static ID3D10Blob *compile_shader(const char *source, const char *type, enum shader_model shader_model)
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static ID3D10Blob *compile_shader(const struct d3d12_shader_runner *runner, const char *source, const char *type)
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{
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ID3D10Blob *blob = NULL, *errors = NULL;
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char profile[7];
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@@ -67,9 +67,9 @@ static ID3D10Blob *compile_shader(const char *source, const char *type, enum sha
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[SHADER_MODEL_5_1] = "5_1",
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};
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sprintf(profile, "%s_%s", type, shader_models[shader_model]);
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sprintf(profile, "%s_%s", type, shader_models[runner->r.minimum_shader_model]);
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hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", profile, 0, 0, &blob, &errors);
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ok(hr == S_OK, "Failed to compile shader, hr %#x.\n", hr);
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ok(FAILED(hr) == !blob, "Got unexpected hr %#x, blob %p.\n", hr, blob);
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if (errors)
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{
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if (vkd3d_test_state.debug_level)
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@@ -154,12 +154,16 @@ static bool d3d12_runner_draw(struct shader_runner *r,
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HRESULT hr;
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size_t i;
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if (!(ps_code = compile_shader(runner->r.ps_source, "ps", runner->r.minimum_shader_model)))
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return false;
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ps_code = compile_shader(runner, runner->r.ps_source, "ps");
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vs_code = compile_shader(runner, runner->r.vs_source, "vs");
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todo_if (runner->r.is_todo) ok(ps_code && vs_code, "Failed to compile shaders.\n");
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if (!(vs_code = compile_shader(runner->r.vs_source, "vs", runner->r.minimum_shader_model)))
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if (!ps_code || !vs_code)
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{
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ID3D10Blob_Release(ps_code);
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if (ps_code)
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ID3D10Blob_Release(ps_code);
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if (vs_code)
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ID3D10Blob_Release(vs_code);
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return false;
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}
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@@ -316,7 +320,7 @@ static void d3d12_runner_probe_vec4(struct shader_runner *r,
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
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get_texture_readback_with_command_list(test_context->render_target, 0, &rb,
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test_context->queue, test_context->list);
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check_readback_data_vec4(&rb, rect, v, ulps);
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todo_if (runner->r.is_todo) check_readback_data_vec4(&rb, rect, v, ulps);
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release_resource_readback(&rb);
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reset_command_list(test_context->list, test_context->allocator);
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transition_resource_state(test_context->list, test_context->render_target,
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