vkd3d-shader/ir: Introduce a boilerplate to validate the generated IR.

For the moment the validator is trivial, it never fails. Checks will
be added incrementally.
This commit is contained in:
Giovanni Mascellani
2023-08-29 21:20:35 +02:00
committed by Alexandre Julliard
parent cf871d2cb2
commit c052cd8998
Notes: Alexandre Julliard 2023-09-22 22:46:19 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/317
7 changed files with 60 additions and 0 deletions

View File

@@ -454,6 +454,25 @@ static void init_scan_signature_info(const struct vkd3d_shader_compile_info *inf
}
}
static const struct vkd3d_debug_option vkd3d_shader_config_options[] =
{
{"force_validation", VKD3D_SHADER_CONFIG_FLAG_FORCE_VALIDATION}, /* force validation of internal shader representations */
};
static uint64_t vkd3d_shader_init_config_flags(void)
{
uint64_t config_flags;
const char *config;
config = getenv("VKD3D_SHADER_CONFIG");
config_flags = vkd3d_parse_debug_options(config, vkd3d_shader_config_options, ARRAY_SIZE(vkd3d_shader_config_options));
if (config_flags)
TRACE("VKD3D_SHADER_CONFIG='%s'.\n", config);
return config_flags;
}
bool vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
struct vkd3d_shader_message_context *message_context, const char *source_name,
const struct vkd3d_shader_version *version, const struct vkd3d_shader_parser_ops *ops,
@@ -465,6 +484,7 @@ bool vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
parser->location.column = 0;
parser->shader_version = *version;
parser->ops = ops;
parser->config_flags = vkd3d_shader_init_config_flags();
return shader_instruction_array_init(&parser->instructions, instruction_reserve);
}