vkd3d-shader/ir: Introduce a boilerplate to validate the generated IR.

For the moment the validator is trivial, it never fails. Checks will
be added incrementally.
This commit is contained in:
Giovanni Mascellani
2023-08-29 21:20:35 +02:00
committed by Alexandre Julliard
parent cf871d2cb2
commit c052cd8998
Notes: Alexandre Julliard 2023-09-22 22:46:19 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/317
7 changed files with 60 additions and 0 deletions

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@@ -1290,5 +1290,22 @@ enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser,
if (result >= 0 && TRACE_ON())
vkd3d_shader_trace(instructions, &parser->shader_version);
if (result >= 0 && !parser->failed)
vsir_validate(parser);
if (result >= 0 && parser->failed)
result = VKD3D_ERROR_INVALID_SHADER;
return result;
}
struct validation_context
{
struct vkd3d_shader_parser *parser;
};
void vsir_validate(struct vkd3d_shader_parser *parser)
{
if (!(parser->config_flags & VKD3D_SHADER_CONFIG_FLAG_FORCE_VALIDATION))
return;
}