From c04b6b1765952d3158e8e9b89ddfc2c1fcef7733 Mon Sep 17 00:00:00 2001 From: Conor McCarthy Date: Wed, 5 Jan 2022 14:54:52 +1000 Subject: [PATCH] vkd3d: Do not flag a descriptor table as dirty if it is unchanged. Signed-off-by: Conor McCarthy Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- libs/vkd3d/command.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c index b2565e1a..3e252aee 100644 --- a/libs/vkd3d/command.c +++ b/libs/vkd3d/command.c @@ -4185,6 +4185,9 @@ static void d3d12_command_list_set_descriptor_table(struct d3d12_command_list *l assert(index < ARRAY_SIZE(bindings->descriptor_tables)); desc = d3d12_desc_from_gpu_handle(base_descriptor); + if (bindings->descriptor_tables[index] == desc) + return; + if (desc && !vkd3d_gpu_descriptor_allocator_heap_from_descriptor(&list->device->gpu_descriptor_allocator, desc)) {