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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
libs/vkd3d: Add support for custom PRESENT state transitions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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fd36cefbe2
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bfd20ef1c8
@ -307,13 +307,13 @@ static inline void demo_set_idle_func(struct demo *demo,
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static inline struct demo_swapchain *demo_swapchain_create(ID3D12CommandQueue *command_queue,
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struct demo_window *window, const struct demo_swapchain_desc *desc)
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{
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struct vkd3d_image_resource_create_info resource_create_info;
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struct VkSwapchainCreateInfoKHR vk_swapchain_desc;
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struct VkXcbSurfaceCreateInfoKHR surface_desc;
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VkSwapchainKHR vk_swapchain = VK_NULL_HANDLE;
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uint32_t format_count, queue_family_index;
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VkSurfaceCapabilitiesKHR surface_caps;
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VkPhysicalDevice vk_physical_device;
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D3D12_RESOURCE_DESC resource_desc;
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VkFence vk_fence = VK_NULL_HANDLE;
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struct demo_swapchain *swapchain;
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unsigned int image_count, i, j;
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@ -446,22 +446,23 @@ static inline struct demo_swapchain *demo_swapchain_create(ID3D12CommandQueue *c
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vkWaitForFences(vk_device, 1, &vk_fence, VK_TRUE, UINT64_MAX);
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vkResetFences(vk_device, 1, &vk_fence);
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resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
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resource_desc.Alignment = 0;
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resource_desc.Width = desc->width;
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resource_desc.Height = desc->height;
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resource_desc.DepthOrArraySize = 1;
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resource_desc.MipLevels = 1;
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resource_desc.Format = desc->format;
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resource_desc.SampleDesc.Count = 1;
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resource_desc.SampleDesc.Quality = 0;
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resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
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resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
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resource_create_info.desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
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resource_create_info.desc.Alignment = 0;
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resource_create_info.desc.Width = desc->width;
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resource_create_info.desc.Height = desc->height;
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resource_create_info.desc.DepthOrArraySize = 1;
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resource_create_info.desc.MipLevels = 1;
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resource_create_info.desc.Format = desc->format;
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resource_create_info.desc.SampleDesc.Count = 1;
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resource_create_info.desc.SampleDesc.Quality = 0;
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resource_create_info.desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
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resource_create_info.desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
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resource_create_info.flags = VKD3D_RESOURCE_INITIAL_STATE_TRANSITION | VKD3D_RESOURCE_PRESENT_STATE_TRANSITION;
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resource_create_info.present_state = D3D12_RESOURCE_STATE_PRESENT;
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for (i = 0; i < image_count; ++i)
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{
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if (FAILED(vkd3d_create_image_resource(d3d12_device, &resource_desc, vk_images[i],
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VKD3D_RESOURCE_INITIAL_STATE_TRANSITION | VKD3D_RESOURCE_SWAPCHAIN_IMAGE,
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&swapchain->buffers[i])))
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resource_create_info.vk_image = vk_images[i];
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if (FAILED(vkd3d_create_image_resource(d3d12_device, &resource_create_info, &swapchain->buffers[i])))
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{
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for (j = 0; j < i; ++j)
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{
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@ -73,9 +73,17 @@ struct vkd3d_device_create_info
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LUID adapter_luid;
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};
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/* resource flags */
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/* vkd3d_image_resource_create_info flags */
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#define VKD3D_RESOURCE_INITIAL_STATE_TRANSITION 0x00000001
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#define VKD3D_RESOURCE_SWAPCHAIN_IMAGE 0x00000002
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#define VKD3D_RESOURCE_PRESENT_STATE_TRANSITION 0x00000002
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struct vkd3d_image_resource_create_info
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{
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VkImage vk_image;
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D3D12_RESOURCE_DESC desc;
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unsigned int flags;
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D3D12_RESOURCE_STATES present_state;
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};
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#ifndef VKD3D_NO_PROTOTYPES
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@ -96,8 +104,8 @@ uint32_t vkd3d_get_vk_queue_family_index(ID3D12CommandQueue *queue);
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VkQueue vkd3d_acquire_vk_queue(ID3D12CommandQueue *queue);
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void vkd3d_release_vk_queue(ID3D12CommandQueue *queue);
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HRESULT vkd3d_create_image_resource(ID3D12Device *device, const D3D12_RESOURCE_DESC *desc,
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VkImage vk_image, unsigned int resource_flags, ID3D12Resource **resource);
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HRESULT vkd3d_create_image_resource(ID3D12Device *device,
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const struct vkd3d_image_resource_create_info *create_info, ID3D12Resource **resource);
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ULONG vkd3d_resource_decref(ID3D12Resource *resource);
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ULONG vkd3d_resource_incref(ID3D12Resource *resource);
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@ -131,8 +139,8 @@ typedef uint32_t (*PFN_vkd3d_get_vk_queue_family_index)(ID3D12CommandQueue *queu
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typedef VkQueue (*PFN_vkd3d_acquire_vk_queue)(ID3D12CommandQueue *queue);
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typedef void (*PFN_vkd3d_release_vk_queue)(ID3D12CommandQueue *queue);
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typedef HRESULT (*PFN_vkd3d_create_image_resource)(ID3D12Device *device, const D3D12_RESOURCE_DESC *desc,
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VkImage vk_image, unsigned int resource_flags, ID3D12Resource **resource);
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typedef HRESULT (*PFN_vkd3d_create_image_resource)(ID3D12Device *device,
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const struct vkd3d_image_resource_create_info *create_info, ID3D12Resource **resource);
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typedef ULONG (*PFN_vkd3d_resource_decref)(ID3D12Resource *resource);
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typedef ULONG (*PFN_vkd3d_resource_incref)(ID3D12Resource *resource);
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@ -1150,7 +1150,8 @@ static void d3d12_command_list_invalidate_bindings(struct d3d12_command_list *li
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}
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}
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static bool vk_barrier_parameters_from_d3d12_resource_state(unsigned int state, bool is_swapchain_image,
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static bool vk_barrier_parameters_from_d3d12_resource_state(unsigned int state,
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bool is_swapchain_image, D3D12_RESOURCE_STATES present_state,
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VkAccessFlags *access_mask, VkPipelineStageFlags *stage_flags, VkImageLayout *image_layout)
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{
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switch (state)
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@ -1163,6 +1164,8 @@ static bool vk_barrier_parameters_from_d3d12_resource_state(unsigned int state,
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* COMMON state, and the resource state can decay to the COMMON
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* state when GPU finishes execution of a command list. */
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if (is_swapchain_image)
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{
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if (present_state == D3D12_RESOURCE_STATE_PRESENT)
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{
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*access_mask = VK_ACCESS_MEMORY_READ_BIT;
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*stage_flags = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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@ -1170,6 +1173,12 @@ static bool vk_barrier_parameters_from_d3d12_resource_state(unsigned int state,
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*image_layout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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}
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else
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{
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vk_barrier_parameters_from_d3d12_resource_state(present_state,
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false, 0, access_mask, stage_flags, image_layout);
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}
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}
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else
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{
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*access_mask = VK_ACCESS_HOST_READ_BIT | VK_ACCESS_HOST_WRITE_BIT;
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*stage_flags = VK_PIPELINE_STAGE_HOST_BIT;
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@ -1353,7 +1362,7 @@ static void d3d12_command_list_transition_resource_to_initial_state(struct d3d12
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VK_IMAGE_LAYOUT_PREINITIALIZED : VK_IMAGE_LAYOUT_UNDEFINED;
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if (!vk_barrier_parameters_from_d3d12_resource_state(resource->initial_state,
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resource->flags & VKD3D_RESOURCE_SWAPCHAIN_IMAGE,
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resource->flags & VKD3D_RESOURCE_PRESENT_STATE_TRANSITION, resource->present_state,
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&barrier.dstAccessMask, &dst_stage_mask, &barrier.newLayout))
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{
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FIXME("Unhandled state %#x.\n", resource->initial_state);
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@ -2877,14 +2886,14 @@ static void STDMETHODCALLTYPE d3d12_command_list_ResourceBarrier(ID3D12GraphicsC
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sub_resource_idx = transition->Subresource;
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if (!vk_barrier_parameters_from_d3d12_resource_state(transition->StateBefore,
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resource->flags & VKD3D_RESOURCE_SWAPCHAIN_IMAGE,
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resource->flags & VKD3D_RESOURCE_PRESENT_STATE_TRANSITION, resource->present_state,
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&src_access_mask, &src_stage_mask, &layout_before))
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{
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FIXME("Unhandled state %#x.\n", transition->StateBefore);
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continue;
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}
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if (!vk_barrier_parameters_from_d3d12_resource_state(transition->StateAfter,
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resource->flags & VKD3D_RESOURCE_SWAPCHAIN_IMAGE,
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resource->flags & VKD3D_RESOURCE_PRESENT_STATE_TRANSITION, resource->present_state,
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&dst_access_mask, &dst_stage_mask, &layout_after))
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{
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FIXME("Unhandled state %#x.\n", transition->StateAfter);
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@ -2905,7 +2914,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_ResourceBarrier(ID3D12GraphicsC
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resource = unsafe_impl_from_ID3D12Resource(uav->pResource);
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vk_barrier_parameters_from_d3d12_resource_state(D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
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resource && (resource->flags & VKD3D_RESOURCE_SWAPCHAIN_IMAGE),
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resource && (resource->flags & VKD3D_RESOURCE_PRESENT_STATE_TRANSITION),
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resource ? resource->present_state : 0,
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&access_mask, &stage_mask, &image_layout);
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src_access_mask = dst_access_mask = access_mask;
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src_stage_mask = dst_stage_mask = stage_mask;
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@ -797,28 +797,34 @@ HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
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return S_OK;
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}
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HRESULT vkd3d_create_image_resource(ID3D12Device *device, const D3D12_RESOURCE_DESC *desc,
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VkImage vk_image, unsigned int resource_flags, ID3D12Resource **resource)
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HRESULT vkd3d_create_image_resource(ID3D12Device *device,
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const struct vkd3d_image_resource_create_info *create_info, ID3D12Resource **resource)
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{
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struct d3d12_device *d3d12_device = unsafe_impl_from_ID3D12Device(device);
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struct d3d12_resource *object;
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TRACE("device %p, create_info %p, resource %p.\n", device, create_info, resource);
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if (!(object = vkd3d_malloc(sizeof(*object))))
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return E_OUTOFMEMORY;
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object->ID3D12Resource_iface.lpVtbl = &d3d12_resource_vtbl;
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object->refcount = 1;
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object->internal_refcount = 1;
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object->desc = *desc;
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object->u.vk_image = vk_image;
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object->desc = create_info->desc;
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object->u.vk_image = create_info->vk_image;
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object->vk_memory = VK_NULL_HANDLE;
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object->flags = VKD3D_RESOURCE_EXTERNAL;
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object->flags |= resource_flags & VKD3D_RESOURCE_PUBLIC_FLAGS;
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object->flags |= create_info->flags & VKD3D_RESOURCE_PUBLIC_FLAGS;
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object->map_count = 0;
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object->map_data = NULL;
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memset(&object->heap_properties, 0, sizeof(object->heap_properties));
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object->heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
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object->initial_state = D3D12_RESOURCE_STATE_COMMON;
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if (create_info->flags & VKD3D_RESOURCE_PRESENT_STATE_TRANSITION)
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object->present_state = create_info->present_state;
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else
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object->present_state = D3D12_RESOURCE_STATE_COMMON;
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object->device = d3d12_device;
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ID3D12Device_AddRef(&d3d12_device->ID3D12Device_iface);
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@ -175,7 +175,7 @@ HRESULT d3d12_fence_create(struct d3d12_device *device,
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UINT64 initial_value, D3D12_FENCE_FLAGS flags, struct d3d12_fence **fence) DECLSPEC_HIDDEN;
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#define VKD3D_RESOURCE_PUBLIC_FLAGS \
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(VKD3D_RESOURCE_INITIAL_STATE_TRANSITION | VKD3D_RESOURCE_SWAPCHAIN_IMAGE)
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(VKD3D_RESOURCE_INITIAL_STATE_TRANSITION | VKD3D_RESOURCE_PRESENT_STATE_TRANSITION)
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#define VKD3D_RESOURCE_EXTERNAL 0x00000004
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/* ID3D12Resource */
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@ -202,6 +202,7 @@ struct d3d12_resource
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D3D12_HEAP_PROPERTIES heap_properties;
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D3D12_HEAP_FLAGS heap_flags;
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D3D12_RESOURCE_STATES initial_state;
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D3D12_RESOURCE_STATES present_state;
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struct d3d12_device *device;
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};
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