libs/vkd3d: Add support for custom PRESENT state transitions.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2018-03-29 18:21:46 +02:00
committed by Alexandre Julliard
parent fd36cefbe2
commit bfd20ef1c8
5 changed files with 62 additions and 36 deletions

View File

@@ -797,28 +797,34 @@ HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
return S_OK;
}
HRESULT vkd3d_create_image_resource(ID3D12Device *device, const D3D12_RESOURCE_DESC *desc,
VkImage vk_image, unsigned int resource_flags, ID3D12Resource **resource)
HRESULT vkd3d_create_image_resource(ID3D12Device *device,
const struct vkd3d_image_resource_create_info *create_info, ID3D12Resource **resource)
{
struct d3d12_device *d3d12_device = unsafe_impl_from_ID3D12Device(device);
struct d3d12_resource *object;
TRACE("device %p, create_info %p, resource %p.\n", device, create_info, resource);
if (!(object = vkd3d_malloc(sizeof(*object))))
return E_OUTOFMEMORY;
object->ID3D12Resource_iface.lpVtbl = &d3d12_resource_vtbl;
object->refcount = 1;
object->internal_refcount = 1;
object->desc = *desc;
object->u.vk_image = vk_image;
object->desc = create_info->desc;
object->u.vk_image = create_info->vk_image;
object->vk_memory = VK_NULL_HANDLE;
object->flags = VKD3D_RESOURCE_EXTERNAL;
object->flags |= resource_flags & VKD3D_RESOURCE_PUBLIC_FLAGS;
object->flags |= create_info->flags & VKD3D_RESOURCE_PUBLIC_FLAGS;
object->map_count = 0;
object->map_data = NULL;
memset(&object->heap_properties, 0, sizeof(object->heap_properties));
object->heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
object->initial_state = D3D12_RESOURCE_STATE_COMMON;
if (create_info->flags & VKD3D_RESOURCE_PRESENT_STATE_TRANSITION)
object->present_state = create_info->present_state;
else
object->present_state = D3D12_RESOURCE_STATE_COMMON;
object->device = d3d12_device;
ID3D12Device_AddRef(&d3d12_device->ID3D12Device_iface);