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libs/vkd3d: Add support for custom PRESENT state transitions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
fd36cefbe2
commit
bfd20ef1c8
@@ -1150,7 +1150,8 @@ static void d3d12_command_list_invalidate_bindings(struct d3d12_command_list *li
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}
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}
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static bool vk_barrier_parameters_from_d3d12_resource_state(unsigned int state, bool is_swapchain_image,
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static bool vk_barrier_parameters_from_d3d12_resource_state(unsigned int state,
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bool is_swapchain_image, D3D12_RESOURCE_STATES present_state,
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VkAccessFlags *access_mask, VkPipelineStageFlags *stage_flags, VkImageLayout *image_layout)
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{
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switch (state)
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@@ -1164,10 +1165,18 @@ static bool vk_barrier_parameters_from_d3d12_resource_state(unsigned int state,
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* state when GPU finishes execution of a command list. */
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if (is_swapchain_image)
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{
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*access_mask = VK_ACCESS_MEMORY_READ_BIT;
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*stage_flags = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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if (image_layout)
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*image_layout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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if (present_state == D3D12_RESOURCE_STATE_PRESENT)
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{
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*access_mask = VK_ACCESS_MEMORY_READ_BIT;
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*stage_flags = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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if (image_layout)
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*image_layout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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}
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else
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{
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vk_barrier_parameters_from_d3d12_resource_state(present_state,
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false, 0, access_mask, stage_flags, image_layout);
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}
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}
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else
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{
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@@ -1353,7 +1362,7 @@ static void d3d12_command_list_transition_resource_to_initial_state(struct d3d12
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VK_IMAGE_LAYOUT_PREINITIALIZED : VK_IMAGE_LAYOUT_UNDEFINED;
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if (!vk_barrier_parameters_from_d3d12_resource_state(resource->initial_state,
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resource->flags & VKD3D_RESOURCE_SWAPCHAIN_IMAGE,
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resource->flags & VKD3D_RESOURCE_PRESENT_STATE_TRANSITION, resource->present_state,
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&barrier.dstAccessMask, &dst_stage_mask, &barrier.newLayout))
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{
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FIXME("Unhandled state %#x.\n", resource->initial_state);
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@@ -2877,14 +2886,14 @@ static void STDMETHODCALLTYPE d3d12_command_list_ResourceBarrier(ID3D12GraphicsC
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sub_resource_idx = transition->Subresource;
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if (!vk_barrier_parameters_from_d3d12_resource_state(transition->StateBefore,
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resource->flags & VKD3D_RESOURCE_SWAPCHAIN_IMAGE,
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resource->flags & VKD3D_RESOURCE_PRESENT_STATE_TRANSITION, resource->present_state,
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&src_access_mask, &src_stage_mask, &layout_before))
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{
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FIXME("Unhandled state %#x.\n", transition->StateBefore);
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continue;
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}
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if (!vk_barrier_parameters_from_d3d12_resource_state(transition->StateAfter,
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resource->flags & VKD3D_RESOURCE_SWAPCHAIN_IMAGE,
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resource->flags & VKD3D_RESOURCE_PRESENT_STATE_TRANSITION, resource->present_state,
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&dst_access_mask, &dst_stage_mask, &layout_after))
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{
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FIXME("Unhandled state %#x.\n", transition->StateAfter);
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@@ -2905,7 +2914,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_ResourceBarrier(ID3D12GraphicsC
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resource = unsafe_impl_from_ID3D12Resource(uav->pResource);
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vk_barrier_parameters_from_d3d12_resource_state(D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
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resource && (resource->flags & VKD3D_RESOURCE_SWAPCHAIN_IMAGE),
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resource && (resource->flags & VKD3D_RESOURCE_PRESENT_STATE_TRANSITION),
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resource ? resource->present_state : 0,
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&access_mask, &stage_mask, &image_layout);
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src_access_mask = dst_access_mask = access_mask;
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src_stage_mask = dst_stage_mask = stage_mask;
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