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vkd3d-shader/ir: Rename VKD3D_SHADER_ERROR_VSIR_INVALID_HANDLER to VKD3D_SHADER_ERROR_VSIR_INVALID_OPCODE.
Following the way it is currently called in the code.
This commit is contained in:
committed by
Henri Verbeet
parent
c3c36d8517
commit
bf92190924
Notes:
Henri Verbeet
2025-06-16 17:48:55 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1569
@@ -9273,7 +9273,7 @@ static void vsir_validate_hull_shader_phase(struct validation_context *ctx,
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const struct vkd3d_shader_instruction *instruction)
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{
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if (ctx->program->shader_version.type != VKD3D_SHADER_TYPE_HULL)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_HANDLER,
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_OPCODE,
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"Phase instruction \"%s\" (%#x) is only valid in a hull shader.",
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vsir_opcode_get_name(instruction->opcode, "<unknown>"), instruction->opcode);
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if (ctx->depth != 0)
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@@ -9359,7 +9359,7 @@ static void vsir_validate_dcl_index_range(struct validation_context *ctx,
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if (ctx->program->normalisation_level >= VSIR_NORMALISED_SM6)
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{
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_HANDLER,
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_OPCODE,
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"DCL_INDEX_RANGE is not allowed with fully normalised input/output.");
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return;
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}
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@@ -10026,8 +10026,8 @@ static void vsir_validate_instruction(struct validation_context *ctx)
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if (instruction->opcode >= VKD3DSIH_INVALID)
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{
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_HANDLER, "Invalid instruction handler %#x.",
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instruction->opcode);
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_OPCODE,
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"Invalid opcode %#x.", instruction->opcode);
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}
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if (version->type == VKD3D_SHADER_TYPE_HULL && ctx->phase == VKD3DSIH_INVALID)
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@@ -10043,7 +10043,7 @@ static void vsir_validate_instruction(struct validation_context *ctx)
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default:
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if (!vsir_instruction_is_dcl(instruction))
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_HANDLER,
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_OPCODE,
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"Instruction \"%s\" (%#x) appears before any phase instruction in a hull shader.",
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vsir_opcode_get_name(instruction->opcode, "<unknown>"), instruction->opcode);
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break;
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@@ -238,7 +238,7 @@ enum vkd3d_shader_error
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VKD3D_SHADER_WARNING_DXIL_UNDEFINED_OPERAND = 8310,
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VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED = 9000,
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VKD3D_SHADER_ERROR_VSIR_INVALID_HANDLER = 9001,
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VKD3D_SHADER_ERROR_VSIR_INVALID_OPCODE = 9001,
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VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE = 9002,
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VKD3D_SHADER_ERROR_VSIR_INVALID_WRITE_MASK = 9003,
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VKD3D_SHADER_ERROR_VSIR_INVALID_MODIFIERS = 9004,
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