vkd3d-shader/ir: Store block names in struct vsir_program.

This commit is contained in:
Henri Verbeet
2024-01-18 20:41:27 +01:00
committed by Alexandre Julliard
parent f3c7d2d05c
commit bf628f0c74
Notes: Alexandre Julliard 2024-01-23 23:05:46 +01:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/594
4 changed files with 12 additions and 12 deletions

View File

@@ -1024,9 +1024,6 @@ struct vkd3d_shader_desc
{
uint32_t used, external;
} flat_constant_count[3];
const char **block_names;
size_t block_name_count;
};
struct vkd3d_shader_register_semantic
@@ -1272,6 +1269,9 @@ struct vsir_program
unsigned int temp_count;
unsigned int ssa_count;
bool use_vocp;
const char **block_names;
size_t block_name_count;
};
bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_version *version, unsigned int reserve);