vkd3d-shader/ir: Store block names in struct vsir_program.

This commit is contained in:
Henri Verbeet
2024-01-18 20:41:27 +01:00
committed by Alexandre Julliard
parent f3c7d2d05c
commit bf628f0c74
Notes: Alexandre Julliard 2024-01-23 23:05:46 +01:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/594
4 changed files with 12 additions and 12 deletions

View File

@@ -26,6 +26,11 @@ bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_v
void vsir_program_cleanup(struct vsir_program *program)
{
size_t i;
for (i = 0; i < program->block_name_count; ++i)
vkd3d_free((void *)program->block_names[i]);
vkd3d_free(program->block_names);
shader_instruction_array_destroy(&program->instructions);
}
@@ -2235,8 +2240,8 @@ static enum vkd3d_result flatten_control_flow_constructs(struct vkd3d_shader_par
vkd3d_free(flattener.control_flow_info);
/* Simpler to always free these in free_shader_desc(). */
parser->shader_desc.block_names = flattener.block_names;
parser->shader_desc.block_name_count = flattener.block_name_count;
program->block_names = flattener.block_names;
program->block_name_count = flattener.block_name_count;
return result;
}