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vkd3d-shader/ir: Store block names in struct vsir_program.
This commit is contained in:
committed by
Alexandre Julliard
parent
f3c7d2d05c
commit
bf628f0c74
Notes:
Alexandre Julliard
2024-01-23 23:05:46 +01:00
Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/594
@@ -26,6 +26,11 @@ bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_v
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void vsir_program_cleanup(struct vsir_program *program)
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{
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size_t i;
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for (i = 0; i < program->block_name_count; ++i)
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vkd3d_free((void *)program->block_names[i]);
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vkd3d_free(program->block_names);
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shader_instruction_array_destroy(&program->instructions);
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}
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@@ -2235,8 +2240,8 @@ static enum vkd3d_result flatten_control_flow_constructs(struct vkd3d_shader_par
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vkd3d_free(flattener.control_flow_info);
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/* Simpler to always free these in free_shader_desc(). */
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parser->shader_desc.block_names = flattener.block_names;
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parser->shader_desc.block_name_count = flattener.block_name_count;
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program->block_names = flattener.block_names;
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program->block_name_count = flattener.block_name_count;
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return result;
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}
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