vkd3d-shader/ir: Store block names in struct vsir_program.

This commit is contained in:
Henri Verbeet
2024-01-18 20:41:27 +01:00
committed by Alexandre Julliard
parent f3c7d2d05c
commit bf628f0c74
Notes: Alexandre Julliard 2024-01-23 23:05:46 +01:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/594
4 changed files with 12 additions and 12 deletions

View File

@@ -552,14 +552,9 @@ static int shdr_handler(const struct vkd3d_shader_dxbc_section_desc *section,
void free_shader_desc(struct vkd3d_shader_desc *desc)
{
size_t i;
shader_signature_cleanup(&desc->input_signature);
shader_signature_cleanup(&desc->output_signature);
shader_signature_cleanup(&desc->patch_constant_signature);
for (i = 0; i < desc->block_name_count; ++i)
vkd3d_free((void *)desc->block_names[i]);
vkd3d_free(desc->block_names);
}
int shader_extract_from_dxbc(const struct vkd3d_shader_code *dxbc,