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vkd3d-shader/ir: Store block names in struct vsir_program.
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committed by
Alexandre Julliard
parent
f3c7d2d05c
commit
bf628f0c74
Notes:
Alexandre Julliard
2024-01-23 23:05:46 +01:00
Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/594
@@ -552,14 +552,9 @@ static int shdr_handler(const struct vkd3d_shader_dxbc_section_desc *section,
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void free_shader_desc(struct vkd3d_shader_desc *desc)
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{
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size_t i;
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shader_signature_cleanup(&desc->input_signature);
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shader_signature_cleanup(&desc->output_signature);
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shader_signature_cleanup(&desc->patch_constant_signature);
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for (i = 0; i < desc->block_name_count; ++i)
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vkd3d_free((void *)desc->block_names[i]);
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vkd3d_free(desc->block_names);
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}
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int shader_extract_from_dxbc(const struct vkd3d_shader_code *dxbc,
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