vkd3d-shader/dxil: Declare shader outputs.

This commit is contained in:
Conor McCarthy
2023-07-21 15:41:43 +10:00
committed by Alexandre Julliard
parent e54f770669
commit bf49a1a95b
Notes: Alexandre Julliard 2023-08-30 23:19:25 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/283
3 changed files with 98 additions and 3 deletions

View File

@@ -1771,9 +1771,6 @@ void *shader_param_allocator_get(struct vkd3d_shader_param_allocator *allocator,
{
void *params;
if (!count)
return NULL;
if (count > allocator->count - allocator->index)
{
struct vkd3d_shader_param_node *next = shader_param_allocator_node_create(allocator);