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vkd3d-shader/dxil: Declare shader outputs.
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committed by
Alexandre Julliard
parent
e54f770669
commit
bf49a1a95b
Notes:
Alexandre Julliard
2023-08-30 23:19:25 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/283
@@ -1463,6 +1463,8 @@ enum vkd3d_shader_sysval_semantic
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VKD3D_SHADER_SV_TESS_FACTOR_TRIINT = 0x0e,
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VKD3D_SHADER_SV_TESS_FACTOR_LINEDET = 0x0f,
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VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN = 0x10,
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/** Render target; SV_Target in Direct3D shader model 6 shaders. */
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VKD3D_SHADER_SV_TARGET = 0x40,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SYSVAL_SEMANTIC),
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};
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