vkd3d-shader/dxil: Declare shader outputs.

This commit is contained in:
Conor McCarthy
2023-07-21 15:41:43 +10:00
committed by Alexandre Julliard
parent e54f770669
commit bf49a1a95b
Notes: Alexandre Julliard 2023-08-30 23:19:25 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/283
3 changed files with 98 additions and 3 deletions

View File

@@ -1463,6 +1463,8 @@ enum vkd3d_shader_sysval_semantic
VKD3D_SHADER_SV_TESS_FACTOR_TRIINT = 0x0e,
VKD3D_SHADER_SV_TESS_FACTOR_LINEDET = 0x0f,
VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN = 0x10,
/** Render target; SV_Target in Direct3D shader model 6 shaders. */
VKD3D_SHADER_SV_TARGET = 0x40,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SYSVAL_SEMANTIC),
};