include: Avoid bitfields in public structures.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2018-11-08 17:19:32 +01:00
committed by Alexandre Julliard
parent 41ca2469b2
commit bf227d4a28
3 changed files with 9 additions and 3 deletions

View File

@ -18,6 +18,9 @@
#include "vkd3d_shader_private.h"
STATIC_ASSERT(MEMBER_SIZE(struct vkd3d_shader_scan_info, uav_counter_mask) * CHAR_BIT >= VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS);
STATIC_ASSERT(MEMBER_SIZE(struct vkd3d_shader_scan_info, uav_read_mask) * CHAR_BIT >= VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS);
struct vkd3d_shader_parser
{
struct vkd3d_shader_desc shader_desc;