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vkd3d-shader: Enable converting DXIL to MSL.
Only trivial shaders work so far.
This commit is contained in:
committed by
Henri Verbeet
parent
691dd49e49
commit
bec000b88e
Notes:
Henri Verbeet
2025-08-04 15:08:24 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1619
@@ -12064,8 +12064,11 @@ enum vkd3d_result vsir_program_transform(struct vsir_program *program, uint64_t
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vsir_transform(&ctx, vsir_program_materialise_phi_ssas_to_temps);
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vsir_transform(&ctx, vsir_program_lower_switch_to_selection_ladder);
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vsir_transform(&ctx, vsir_program_structurize);
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vsir_transform(&ctx, vsir_program_flatten_control_flow_constructs);
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vsir_transform(&ctx, vsir_program_materialize_undominated_ssas_to_temps);
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if (compile_info->target_type != VKD3D_SHADER_TARGET_MSL)
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{
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vsir_transform(&ctx, vsir_program_flatten_control_flow_constructs);
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vsir_transform(&ctx, vsir_program_materialize_undominated_ssas_to_temps);
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}
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}
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else
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{
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@@ -2119,6 +2119,9 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
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VKD3D_SHADER_TARGET_SPIRV_TEXT,
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# endif
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VKD3D_SHADER_TARGET_D3D_ASM,
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#ifdef VKD3D_SHADER_UNSUPPORTED_MSL
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VKD3D_SHADER_TARGET_MSL,
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#endif
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};
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static const enum vkd3d_shader_target_type fx_types[] =
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