vkd3d-shader: Enable converting DXIL to MSL.

Only trivial shaders work so far.
This commit is contained in:
Giovanni Mascellani
2025-07-27 13:49:11 +02:00
committed by Henri Verbeet
parent 691dd49e49
commit bec000b88e
Notes: Henri Verbeet 2025-08-04 15:08:24 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1619
2 changed files with 8 additions and 2 deletions

View File

@@ -12064,8 +12064,11 @@ enum vkd3d_result vsir_program_transform(struct vsir_program *program, uint64_t
vsir_transform(&ctx, vsir_program_materialise_phi_ssas_to_temps); vsir_transform(&ctx, vsir_program_materialise_phi_ssas_to_temps);
vsir_transform(&ctx, vsir_program_lower_switch_to_selection_ladder); vsir_transform(&ctx, vsir_program_lower_switch_to_selection_ladder);
vsir_transform(&ctx, vsir_program_structurize); vsir_transform(&ctx, vsir_program_structurize);
vsir_transform(&ctx, vsir_program_flatten_control_flow_constructs); if (compile_info->target_type != VKD3D_SHADER_TARGET_MSL)
vsir_transform(&ctx, vsir_program_materialize_undominated_ssas_to_temps); {
vsir_transform(&ctx, vsir_program_flatten_control_flow_constructs);
vsir_transform(&ctx, vsir_program_materialize_undominated_ssas_to_temps);
}
} }
else else
{ {

View File

@@ -2119,6 +2119,9 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
VKD3D_SHADER_TARGET_SPIRV_TEXT, VKD3D_SHADER_TARGET_SPIRV_TEXT,
# endif # endif
VKD3D_SHADER_TARGET_D3D_ASM, VKD3D_SHADER_TARGET_D3D_ASM,
#ifdef VKD3D_SHADER_UNSUPPORTED_MSL
VKD3D_SHADER_TARGET_MSL,
#endif
}; };
static const enum vkd3d_shader_target_type fx_types[] = static const enum vkd3d_shader_target_type fx_types[] =