vkd3d-shader: Enable converting DXIL to MSL.

Only trivial shaders work so far.
This commit is contained in:
Giovanni Mascellani
2025-07-27 13:49:11 +02:00
committed by Henri Verbeet
parent 691dd49e49
commit bec000b88e
Notes: Henri Verbeet 2025-08-04 15:08:24 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1619
2 changed files with 8 additions and 2 deletions

View File

@@ -2119,6 +2119,9 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
VKD3D_SHADER_TARGET_SPIRV_TEXT,
# endif
VKD3D_SHADER_TARGET_D3D_ASM,
#ifdef VKD3D_SHADER_UNSUPPORTED_MSL
VKD3D_SHADER_TARGET_MSL,
#endif
};
static const enum vkd3d_shader_target_type fx_types[] =