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vkd3d-shader/spirv: Implement outputting opcode names.
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Notes:
Henri Verbeet
2025-03-10 15:22:45 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1382
3
README
3
README
@@ -9,7 +9,8 @@ similar, but not identical, to Direct3D 12.
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Building vkd3d
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==============
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Vkd3d depends on SPIRV-Headers and Vulkan-Headers (>= 1.3.228).
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Vkd3d depends on SPIRV-Headers and Vulkan-Headers (>= 1.3.228), as well as Perl
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and libjson-perl.
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Vkd3d generates some of its headers from IDL files. If you are using the
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release tarballs, then these headers are pre-generated and are included. If
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