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vkd3d-utils: Implement D3DGetInputAndOutputSignatureBlob().
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committed by
Alexandre Julliard
parent
247eaa6b7d
commit
be8efb9c9c
Notes:
Alexandre Julliard
2023-10-18 22:51:37 +02:00
Approved-by: Matteo Bruni (@Mystral) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/414
@@ -90,6 +90,7 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen
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HRESULT WINAPI D3DCreateBlob(SIZE_T size, ID3DBlob **blob);
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HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob);
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HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob);
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HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
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HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename, const D3D_SHADER_MACRO *macros,
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ID3DInclude *include, ID3DBlob **shader, ID3DBlob **error_messages);
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