vkd3d-utils: Implement D3DGetInputAndOutputSignatureBlob().

This commit is contained in:
Henri Verbeet
2023-02-21 15:42:25 +01:00
committed by Alexandre Julliard
parent 247eaa6b7d
commit be8efb9c9c
Notes: Alexandre Julliard 2023-10-18 22:51:37 +02:00
Approved-by: Matteo Bruni (@Mystral)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/414
4 changed files with 11 additions and 0 deletions

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@@ -90,6 +90,7 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen
HRESULT WINAPI D3DCreateBlob(SIZE_T size, ID3DBlob **blob);
HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob);
HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob);
HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename, const D3D_SHADER_MACRO *macros,
ID3DInclude *include, ID3DBlob **shader, ID3DBlob **error_messages);