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tests/shader_runner: Introduce struct input_layout.
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committed by
Henri Verbeet
parent
9fae991877
commit
be3912f600
Notes:
Henri Verbeet
2025-12-11 19:10:21 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1229
@@ -858,13 +858,13 @@ static bool metal_runner_draw(struct shader_runner *r, D3D_PRIMITIVE_TOPOLOGY to
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case RESOURCE_TYPE_VERTEX_BUFFER:
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assert(resource->r.desc.slot < ARRAY_SIZE(vb_info));
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for (j = 0, stride = 0; j < runner->r.input_element_count; ++j)
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for (j = 0, stride = 0; j < runner->r.input.element_count; ++j)
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{
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if (runner->r.input_elements[j].slot != resource->r.desc.slot)
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if (runner->r.input.elements[j].slot != resource->r.desc.slot)
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continue;
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assert(j < ARRAY_SIZE(attribute_offsets));
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attribute_offsets[j] = stride;
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stride += runner->r.input_elements[j].texel_size;
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stride += runner->r.input.elements[j].texel_size;
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}
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if (!stride)
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break;
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@@ -898,12 +898,12 @@ static bool metal_runner_draw(struct shader_runner *r, D3D_PRIMITIVE_TOPOLOGY to
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[encoder setFragmentBuffer:argument_buffer offset:0 atIndex:0];
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[argument_buffer autorelease];
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if (runner->r.input_element_count > 32)
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fatal_error("Unsupported input element count %zu.\n", runner->r.input_element_count);
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if (runner->r.input.element_count > 32)
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fatal_error("Unsupported input element count %zu.\n", runner->r.input.element_count);
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for (i = 0; i < runner->r.input_element_count; ++i)
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for (i = 0; i < runner->r.input.element_count; ++i)
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{
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const struct input_element *element = &runner->r.input_elements[i];
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const struct input_element *element = &runner->r.input.elements[i];
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const struct vkd3d_shader_signature_element *signature_element;
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MTLVertexAttributeDescriptor *attribute;
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