tests/shader_runner: Introduce struct input_layout.

This commit is contained in:
Francisco Casas
2025-12-10 13:15:22 -03:00
committed by Henri Verbeet
parent 9fae991877
commit be3912f600
Notes: Henri Verbeet 2025-12-11 19:10:21 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1229
8 changed files with 71 additions and 56 deletions

View File

@@ -1415,13 +1415,13 @@ static bool gl_runner_draw(struct shader_runner *r,
case RESOURCE_TYPE_VERTEX_BUFFER:
assert(resource->r.desc.slot < ARRAY_SIZE(vbo_info));
vbo_info[resource->r.desc.slot].id = resource->id;
for (j = 0; j < runner->r.input_element_count; ++j)
for (j = 0; j < runner->r.input.element_count; ++j)
{
if (runner->r.input_elements[j].slot != resource->r.desc.slot)
if (runner->r.input.elements[j].slot != resource->r.desc.slot)
continue;
assert(j < ARRAY_SIZE(attribute_offsets));
attribute_offsets[j] = (uint8_t *)(uintptr_t)vbo_info[resource->r.desc.slot].stride;
vbo_info[resource->r.desc.slot].stride += runner->r.input_elements[j].texel_size;
vbo_info[resource->r.desc.slot].stride += runner->r.input.elements[j].texel_size;
}
break;
}
@@ -1450,9 +1450,9 @@ static bool gl_runner_draw(struct shader_runner *r,
ok(!ret, "Failed to parse input signature, error %d.\n", ret);
map = runner->attribute_map;
for (i = 0, runner->attribute_map = 0; i < runner->r.input_element_count; ++i)
for (i = 0, runner->attribute_map = 0; i < runner->r.input.element_count; ++i)
{
const struct input_element *element = &runner->r.input_elements[i];
const struct input_element *element = &runner->r.input.elements[i];
const struct vkd3d_shader_signature_element *signature_element;
const struct format_info *format;