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tests/shader_runner: Introduce struct input_layout.
This commit is contained in:
committed by
Henri Verbeet
parent
9fae991877
commit
be3912f600
Notes:
Henri Verbeet
2025-12-11 19:10:21 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1229
@@ -478,10 +478,10 @@ static bool d3d9_runner_draw(struct shader_runner *r,
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ok(hr == D3D_OK, "Failed to set uniforms, hr %#lx.\n", hr);
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}
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decl_elements = calloc(runner->r.input_element_count + 1, sizeof(*decl_elements));
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for (i = 0; i < runner->r.input_element_count; ++i)
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decl_elements = calloc(runner->r.input.element_count + 1, sizeof(*decl_elements));
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for (i = 0; i < runner->r.input.element_count; ++i)
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{
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const struct input_element *src_element = &runner->r.input_elements[i];
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const struct input_element *src_element = &runner->r.input.elements[i];
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D3DVERTEXELEMENT9 *dst_element = &decl_elements[i];
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dst_element->Stream = src_element->slot;
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@@ -492,7 +492,7 @@ static bool d3d9_runner_draw(struct shader_runner *r,
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/* The offset will be filled below. */
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}
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decl_elements[runner->r.input_element_count] = decl_element_end;
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decl_elements[runner->r.input.element_count] = decl_element_end;
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fb_width = ~0u;
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fb_height = ~0u;
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@@ -534,12 +534,12 @@ static bool d3d9_runner_draw(struct shader_runner *r,
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vkd3d_unreachable();
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case RESOURCE_TYPE_VERTEX_BUFFER:
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for (j = 0; j < runner->r.input_element_count; ++j)
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for (j = 0; j < runner->r.input.element_count; ++j)
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{
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if (runner->r.input_elements[j].slot == resource->r.desc.slot)
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if (runner->r.input.elements[j].slot == resource->r.desc.slot)
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{
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decl_elements[j].Offset = stride;
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stride += runner->r.input_elements[j].texel_size;
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stride += runner->r.input.elements[j].texel_size;
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}
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}
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