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vkd3d-shader/hlsl: Return a node from lower_ir().
This allows us to use the same function for "folding" passes, which usually replace with a node other than the last one added in a block.
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committed by
Henri Verbeet
parent
b1672fd3fe
commit
be31842197
Notes:
Henri Verbeet
2025-10-09 15:57:34 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1749
@@ -1599,7 +1599,7 @@ void hlsl_block_add_loop(struct hlsl_ctx *ctx, struct hlsl_block *block,
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unsigned int unroll_limit, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *hlsl_block_add_resource_load(struct hlsl_ctx *ctx, struct hlsl_block *block,
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const struct hlsl_resource_load_params *params, const struct vkd3d_shader_location *loc);
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void hlsl_block_add_resource_store(struct hlsl_ctx *ctx, struct hlsl_block *block,
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struct hlsl_ir_node *hlsl_block_add_resource_store(struct hlsl_ctx *ctx, struct hlsl_block *block,
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enum hlsl_resource_store_type type, const struct hlsl_deref *resource, struct hlsl_ir_node *coords,
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struct hlsl_ir_node *value, uint32_t writemask, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *hlsl_block_add_simple_load(struct hlsl_ctx *ctx, struct hlsl_block *block,
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