vkd3d-shader: Store a vkd3d_result in struct vkd3d_shader_parser.

This commit is contained in:
Francisco Casas
2025-10-01 12:02:54 -03:00
committed by Henri Verbeet
parent f9c71d5775
commit bdba25d028
Notes: Henri Verbeet 2025-10-03 00:55:08 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1761
5 changed files with 49 additions and 31 deletions

View File

@@ -1506,8 +1506,8 @@ int d3dbc_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t c
for (i = 0; i < ARRAY_SIZE(program->flat_constant_count); ++i)
program->flat_constant_count[i] = get_external_constant_count(&sm1, i);
if (sm1.p.failed && ret >= 0)
ret = VKD3D_ERROR_INVALID_SHADER;
if (ret >= 0 && sm1.p.status < 0)
ret = sm1.p.status;
if (ret < 0)
{