vkd3d-shader/hlsl: Use replace_ir() for hlsl_fold_constant_swizzles().

This commit is contained in:
Elizabeth Figura
2025-08-20 17:45:44 -05:00
committed by Henri Verbeet
parent deb7a67d67
commit bdb31a4983
Notes: Henri Verbeet 2025-10-28 16:58:15 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1794
3 changed files with 8 additions and 12 deletions

View File

@@ -1838,7 +1838,8 @@ bool hlsl_copy_propagation_execute(struct hlsl_ctx *ctx, struct hlsl_block *bloc
bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context);
bool hlsl_fold_constant_identities(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context);
bool hlsl_normalize_binary_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context);
bool hlsl_fold_constant_swizzles(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context);
struct hlsl_ir_node *hlsl_fold_constant_swizzles(struct hlsl_ctx *ctx,
struct hlsl_ir_node *instr, struct hlsl_block *block);
bool hlsl_transform_ir(struct hlsl_ctx *ctx, bool (*func)(struct hlsl_ctx *ctx, struct hlsl_ir_node *, void *),
struct hlsl_block *block, void *context);