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tests: Use test utils to create the pipeline state in test_ps_layer().
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committed by
Alexandre Julliard
parent
245cce02bd
commit
bd84b96e9f
Notes:
Alexandre Julliard
2024-01-22 22:53:41 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/546
@ -994,6 +994,7 @@ struct test_context_desc
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bool no_render_target;
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bool no_root_signature;
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bool no_pipeline;
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const D3D12_SHADER_BYTECODE *vs;
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const D3D12_SHADER_BYTECODE *ps;
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};
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@ -1153,7 +1154,7 @@ static inline bool init_test_context_(unsigned int line, struct test_context *co
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context->pipeline_state = create_pipeline_state_(line, device,
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context->root_signature, context->render_target_desc.Format,
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NULL, desc ? desc->ps : NULL, NULL);
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desc ? desc->vs : NULL, desc ? desc->ps : NULL, NULL);
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return true;
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}
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