vkd3d-shader/hlsl: Store geometry shader properties in struct vsir_program.

This commit is contained in:
Shaun Ren
2025-03-12 16:09:42 -04:00
committed by Henri Verbeet
parent b1ace5763a
commit bd055fac1c
Notes: Henri Verbeet 2025-03-18 16:04:44 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Elizabeth Figura (@zfigura)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1431
4 changed files with 20 additions and 0 deletions

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@@ -1478,6 +1478,9 @@ struct vsir_program
enum vkd3d_tessellator_domain tess_domain;
enum vkd3d_shader_tessellator_partitioning tess_partitioning;
enum vkd3d_shader_tessellator_output_primitive tess_output_primitive;
enum vkd3d_primitive_type input_primitive, output_topology;
unsigned int vertices_out_count;
uint32_t io_dcls[VKD3D_BITMAP_SIZE(VKD3DSPR_COUNT)];
struct vsir_features features;