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vkd3d-shader/hlsl: Store geometry shader properties in struct vsir_program.
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Notes:
Henri Verbeet
2025-03-18 16:04:44 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Elizabeth Figura (@zfigura) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1431
@@ -1478,6 +1478,9 @@ struct vsir_program
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enum vkd3d_tessellator_domain tess_domain;
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enum vkd3d_shader_tessellator_partitioning tess_partitioning;
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enum vkd3d_shader_tessellator_output_primitive tess_output_primitive;
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enum vkd3d_primitive_type input_primitive, output_topology;
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unsigned int vertices_out_count;
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uint32_t io_dcls[VKD3D_BITMAP_SIZE(VKD3DSPR_COUNT)];
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struct vsir_features features;
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