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vkd3d-shader/hlsl: Store geometry shader properties in struct vsir_program.
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Notes:
Henri Verbeet
2025-03-18 16:04:44 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Elizabeth Figura (@zfigura) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1431
@@ -1077,6 +1077,8 @@ static void shader_sm4_read_dcl_output_topology(struct vkd3d_shader_instruction
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if (ins->declaration.primitive_type.type == VKD3D_PT_UNDEFINED)
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FIXME("Unhandled output primitive type %#x.\n", primitive_type);
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priv->p.program->output_topology = ins->declaration.primitive_type.type;
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}
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static void shader_sm4_read_dcl_input_primitive(struct vkd3d_shader_instruction *ins, uint32_t opcode,
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@@ -1104,6 +1106,8 @@ static void shader_sm4_read_dcl_input_primitive(struct vkd3d_shader_instruction
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if (ins->declaration.primitive_type.type == VKD3D_PT_UNDEFINED)
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FIXME("Unhandled input primitive type %#x.\n", primitive_type);
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program->input_primitive = ins->declaration.primitive_type.type;
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}
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static void shader_sm4_read_declaration_count(struct vkd3d_shader_instruction *ins, uint32_t opcode,
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@@ -1114,6 +1118,8 @@ static void shader_sm4_read_declaration_count(struct vkd3d_shader_instruction *i
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ins->declaration.count = *tokens;
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if (opcode == VKD3D_SM4_OP_DCL_TEMPS)
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program->temp_count = max(program->temp_count, *tokens);
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else if (opcode == VKD3D_SM4_OP_DCL_VERTICES_OUT)
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program->vertices_out_count = *tokens;
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}
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static void shader_sm4_read_declaration_dst(struct vkd3d_shader_instruction *ins, uint32_t opcode,
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