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vkd3d-shader/ir: Move the instruction array helpers to ir.c.
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Notes:
Henri Verbeet
2025-09-09 15:10:17 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1707
@@ -1441,15 +1441,11 @@ struct vkd3d_shader_instruction_array
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struct vkd3d_shader_src_param *outpointid_param;
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};
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bool shader_instruction_array_init(struct vkd3d_shader_instruction_array *instructions, size_t reserve);
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bool shader_instruction_array_reserve(struct vkd3d_shader_instruction_array *instructions, size_t reserve);
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bool shader_instruction_array_insert_at(struct vkd3d_shader_instruction_array *instructions,
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size_t idx, size_t count);
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bool shader_instruction_array_add_icb(struct vkd3d_shader_instruction_array *instructions,
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struct vkd3d_shader_immediate_constant_buffer *icb);
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bool shader_instruction_array_clone_instruction(struct vkd3d_shader_instruction_array *instructions,
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size_t dst, size_t src);
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void shader_instruction_array_destroy(struct vkd3d_shader_instruction_array *instructions);
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struct vsir_program_iterator
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{
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