tests/d3d12: Do not validate the semantic of uint-clearing R11G11B10_FLOAT resources.

Implementations have no consistent behaviour.
This commit is contained in:
Giovanni Mascellani
2025-04-12 13:08:10 +02:00
committed by Henri Verbeet
parent c1d04b84c7
commit bc637f2633
Notes: Henri Verbeet 2025-04-21 14:51:29 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1464

View File

@@ -5669,10 +5669,6 @@ static void test_clear_unordered_access_view_buffer(void)
{DXGI_FORMAT_R11G11B10_FLOAT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
{0, 0, 0, 0}, 0},
{DXGI_FORMAT_R11G11B10_FLOAT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
{0x7ff, 0x7ff, 0x3ff, 0}, 0xffffffff},
{DXGI_FORMAT_R11G11B10_FLOAT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
{0x7ff, 0, 0x3ff, 0}, 0xffc007ff},
{DXGI_FORMAT_R11G11B10_FLOAT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
{0x3f000000 /* 0.5f */, 0x3f800000 /* 1.0f */, 0x40000000 /* 2.0f */, 0}, 0x801e0380, true},
{DXGI_FORMAT_R11G11B10_FLOAT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
@@ -5905,7 +5901,12 @@ static void test_clear_unordered_access_view_image(void)
{DXGI_FORMAT_R16G16_FLOAT, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x00020001},
{DXGI_FORMAT_R8G8B8A8_UINT, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x04030201},
{DXGI_FORMAT_R8G8B8A8_UNORM, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x04030201},
{DXGI_FORMAT_R11G11B10_FLOAT, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x00c01001},
/* Implementations have completely different behaviours here: AMD and
* WARP just shift the inputs in the bitfields, NVIDIA interprets them
* as floating-point numbers and converts them to the
* partial-precision target formats. We retain the test to exercise
* the code path, but there is no meaningful semantic to check. */
{DXGI_FORMAT_R11G11B10_FLOAT, 1, 1, 0, 0, 1, 0, {}, {0, 0, 0, 0}, 0x00000000},
{DXGI_FORMAT_B5G6R5_UNORM, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x00000843, false, false, true},
{DXGI_FORMAT_B5G5R5A1_UNORM, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 1}, 0x00008443, false, false, true},
{DXGI_FORMAT_B4G4R4A4_UNORM, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 1}, 0x00001123, false, false, true},