vkd3d-shader/glsl: Implement VKD3DSIH_ULT.

This commit is contained in:
Henri Verbeet
2024-10-03 15:50:01 +02:00
parent 27eb3c07ad
commit bc4aacd21e
Notes: Henri Verbeet 2024-10-09 13:19:34 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1162
2 changed files with 3 additions and 2 deletions

View File

@@ -1248,6 +1248,7 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
break;
case VKD3DSIH_ILT:
case VKD3DSIH_LTO:
case VKD3DSIH_ULT:
shader_glsl_relop(gen, ins, "<", "lessThan");
break;
case VKD3DSIH_IMAX: