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vkd3d-shader/hlsl: Reuse shader model 1-3 constants.
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committed by
Henri Verbeet
parent
e418bbcfac
commit
bc382c6835
Notes:
Henri Verbeet
2025-03-18 16:03:31 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Francisco Casas (@fcasas) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1426
@@ -1155,6 +1155,7 @@ struct hlsl_ctx
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struct hlsl_constant_register
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{
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uint32_t index;
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uint32_t allocated_mask;
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struct hlsl_vec4 value;
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struct vkd3d_shader_location loc;
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} *regs;
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